// Use this for initialization void Start() { // Show all audience member alerts AudienceScript.ShowAll(AudienceUIScript.Notice.Alert); // Initiate arrays int arraySize = AudienceScript.Size() + 1; chargingRed = new bool[arraySize]; chargingBlue = new bool[arraySize]; if (testing) { StartCoroutine(Testing()); } }
void Start() { AudienceScript.ShowAll(AudienceUIScript.Notice.Glow); ReloadingRed = new bool[AudienceScript.Size()]; ReloadingBlue = new bool[AudienceScript.Size()]; ResetAudience(); }
// Use this for initialization void Start() { // Initialize audience button state booleans size = audienceBarScript.Size(); StateRed = new bool[size]; StateBlue = new bool[size]; for (int i = 0; i < size; i++) { StateRed[i] = false; StateBlue[i] = false; } // Initialize voting state booleans redInVotingState = false; blueInVotingState = false; // Make buttons glow audienceBarScript.ShowAll(AudienceUIScript.Notice.Glow); }
public bool IsReady() { bool ready = true; if (RedScript != null) { if (RedScript.IsVisible(true)) { if (Input.GetButtonDown("RedPuppet")) { RedScript.Show(false); } else { ready = false; } } } if (BlueScript != null) { if (BlueScript.IsVisible(true)) { if (Input.GetButtonDown("BluePuppet")) { BlueScript.Show(false); } else { ready = false; } } } // Check if each audience member has pressed buttons int sections = AudienceScript.Size(); for (int i = 0; i < sections; i++) { if (AudienceScript.IsVisible(i, ALERT, true)) { if (Input.GetButtonDown("Audience" + i + "Red")) { AudienceScript.Show(i, CORRECT, true); } else { ready = false; } } if (AudienceScript.IsVisible(i, ALERT, false)) { if (Input.GetButtonDown("Audience" + i + "Blue")) { AudienceScript.Show(i, CORRECT, false); } else { ready = false; } } } return(ready); }