Example #1
0
    //public static System.IntPtr GetPtrFromScriptingObjectWithIntPtrField(System.Object o) {
    //	return (System.IntPtr)o.GetType().GetField("m_Ptr", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(o);
    //}

    void OnEnable()
    {
        //Debug.LogFormat("OnEnable: {0}: {1} / {2}", m_light ? m_light.commandBufferCount : -1, GetInstanceID(), name);

        if (instance)
        {
            Debug.LogErrorFormat("Not setting 'AtmosphericScatteringSun.instance' because '{0}' is already active!", instance.name);
            return;
        }

        this.transform = base.transform;
        m_light        = GetComponent <Light>();
        instance       = this;

        if (m_occlusionCmdAfterShadows == null)
        {
            m_occlusionCmdAfterShadows      = new CommandBuffer();
            m_occlusionCmdAfterShadows.name = "Scatter Occlusion Pass 1";
            m_occlusionCmdAfterShadows.SetGlobalTexture("u_CascadedShadowMap", BuiltinRenderTextureType.CurrentActive);
        }

        if (m_occlusionCmdBeforeScreen == null)
        {
            m_occlusionCmdBeforeScreen      = new CommandBuffer();
            m_occlusionCmdBeforeScreen.name = "Scatter Occlusion Pass 2";
        }

        m_light.AddCommandBuffer(LightEvent.AfterShadowMap, m_occlusionCmdAfterShadows);
        m_light.AddCommandBuffer(LightEvent.BeforeScreenspaceMask, m_occlusionCmdBeforeScreen);

        //Debug.LogFormat("+OnEnable: {0}: {1:x} / {2:x}", m_light.commandBufferCount, GetPtrFromScriptingObjectWithIntPtrField(m_occlusionCmdAfterShadows).ToInt64(), GetPtrFromScriptingObjectWithIntPtrField(m_occlusionCmdBeforeScreen).ToInt64());

        Shader.SetGlobalVector("_AtmosphericScatteringSunVector", transform.forward);
    }
	void OnEnable() {
		if(instance) {
			Debug.LogErrorFormat("Not setting 'AtmosphericScatteringSun.instance' because '{0}' is already active!", instance.name);
			return;
		}

		this.transform = base.transform;
		this.light = GetComponent<Light>();
		instance = this;
	}
    void OnEnable()
    {
        if (instance)
        {
            Debug.LogErrorFormat("Not setting 'AtmosphericScatteringSun.instance' because '{0}' is already active!", instance.name);
            return;
        }

        this.transform = base.transform;
        this.light     = GetComponent <Light>();
        instance       = this;
    }
    void OnEnable()
    {
        //Debug.LogFormat("OnEnable: {0}: {1} / {2}", m_light ? m_light.commandBufferCount : -1, GetInstanceID(), name);

        if (instance)
        {
            Debug.LogErrorFormat("Not setting 'AtmosphericScatteringSun.instance' because '{0}' is already active!", instance.name);
            return;
        }

        this.transform = base.transform;
        m_light        = GetComponent <Light>();
        instance       = this;
    }
	void OnDisable() {
		if(instance == null) {
			Debug.LogErrorFormat("'AtmosphericScatteringSun.instance' is already null when disabling '{0}'!", this.name);
			return;
		}
	
		if(instance != this) {
			Debug.LogErrorFormat("Not UNsetting 'AtmosphericScatteringSun.instance' because it points to someone else '{0}'!", instance.name);
			return;
		}

		if(light)
			light.RemoveAllCommandBuffers();

		instance = null;
	}
    void OnDisable()
    {
        if (instance == null)
        {
            Debug.LogErrorFormat("'AtmosphericScatteringSun.instance' is already null when disabling '{0}'!", this.name);
            return;
        }

        if (instance != this)
        {
            Debug.LogErrorFormat("Not UNsetting 'AtmosphericScatteringSun.instance' because it points to someone else '{0}'!", instance.name);
            return;
        }

        instance = null;
    }
Example #7
0
    void OnDisable()
    {
        //Debug.LogFormat("OnDisable: {0}: {1} / {2} ", m_light ? m_light.commandBufferCount : -1, GetInstanceID(), name);

        if (m_light)
        {
            if (m_occlusionCmdAfterShadows != null)
            {
                m_light.RemoveCommandBuffer(LightEvent.AfterShadowMap, m_occlusionCmdAfterShadows);
            }
            if (m_occlusionCmdBeforeScreen != null)
            {
                m_light.RemoveCommandBuffer(LightEvent.BeforeScreenspaceMask, m_occlusionCmdBeforeScreen);
            }

            //Debug.LogFormat("-OnDisable: {0}: {1:x} / {2:x}", m_light.commandBufferCount, GetPtrFromScriptingObjectWithIntPtrField(m_occlusionCmdAfterShadows).ToInt64(), GetPtrFromScriptingObjectWithIntPtrField(m_occlusionCmdBeforeScreen).ToInt64());
        }

                #if UNITY_EDITOR
        OnDestroy();                 // release buffers
                #endif

        if (instance == this)
        {
            Shader.SetGlobalVector("_AtmosphericScatteringSunVector", Vector3.zero);
        }

        if (instance == null)
        {
            Debug.LogErrorFormat("'AtmosphericScatteringSun.instance' is already null when disabling '{0}'!", this.name);
            return;
        }

        if (instance != this)
        {
            Debug.LogErrorFormat("Not UNsetting 'AtmosphericScatteringSun.instance' because it points to someone else '{0}'!", instance.name);
            return;
        }

        instance = null;
    }