// Use this for initialization
        void Start()
        {
            //Log.debug("ENTER SpriteSoldier.Start");

            _dispatcherMono = GameObject.FindObjectOfType<AsyncDispatchBehaviour>();
            map = transform.parent.parent.GetComponent<Map>();
            animator = transform.FindChild("Player").GetComponent<Animator>();
            runningHash = Animator.StringToHash("running");
            selected = transform.FindChild("Quad");
            setSelected(false);

            //Log.debug("LEAVE SpriteSoldier.Start");
        }
        void Start()
        {
            //Log.debug("ENTER SpriteBuilding.Start");

            map = GameObject.FindObjectOfType<Map>();
            dispatcher = map.transform.GetComponent<AsyncDispatchBehaviour>();
            mapData = dispatcher.mapData;
            nodeW = map.nodeW;
            nodeH = map.nodeH;

            //Log.debug("LEAVE SpriteBuilding.Start");
        }
Example #3
0
 // Use this for initialization
 void Start()
 {
     uidCounter = 123456;
     _dispatcherMono = transform.GetComponent<AsyncDispatchBehaviour>();
     _dispatcher = _dispatcherMono.getDispatcher();
     Invoke("initMap", 0.01f);
 }