static void Main(string[] args) { Log.GlobalLevel = Log.Level.Debug; RenderWindow app = new RenderWindow(new VideoMode(800, 600), "HP!", Styles.Default, new ContextSettings(0, 0, 4)); app.SetFramerateLimit(60); app.Closed += delegate { app.Close(); }; app.SetVisible(true); app.SetActive(true); L.I("Assuming assets in \"assets\""); Assets assets = new Assets("assets"); LoadAnimations(assets); Level level1 = assets.Level("level1.json"); Game game = new Game(assets, level1); var view = new View(); int lastFrameTime = Environment.TickCount; while (app.IsOpen) { app.DispatchEvents(); float aspect = (float)app.Size.X / app.Size.Y; float targetWidth = 20, targetHeight = targetWidth / aspect; view.Reset(new FloatRect(0, 0, targetWidth, targetHeight)); app.SetView(view); int ticks = Environment.TickCount; float delta = (ticks - lastFrameTime) / 1000F; lastFrameTime = ticks; game.Update(delta); game.Render(app); app.Display(); } }