/// <summary>
		/// 
		/// </summary>
		/// <param name="sourceStream"></param>
		/// <param name="targetStream"></param>
		public override void Process ( AssetSource assetFile, BuildContext context )
		{
			using ( var sourceStream = assetFile.OpenSourceStream() ) {
				using ( var targetStream = assetFile.OpenTargetStream() ) {
					sourceStream.CopyTo( targetStream );
				}
			}
		}
Example #2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="sourceStream"></param>
 /// <param name="targetStream"></param>
 public override void Process(AssetSource assetFile, BuildContext context)
 {
     using (var sourceStream = assetFile.OpenSourceStream()) {
         using (var targetStream = assetFile.OpenTargetStream()) {
             sourceStream.CopyTo(targetStream);
         }
     }
 }
Example #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sourceStream"></param>
        /// <param name="targetStream"></param>
        public override void Process(AssetSource assetFile, BuildContext context)
        {
            var src = assetFile.FullSourcePath;
            var dst = context.GetTempFileFullPath(assetFile.KeyPath, ".dds");

            RunNVCompress(context, src, dst, NoMips, Fast, ToNormal, Color, Alpha, Normal, Compression);

            using (var target = assetFile.OpenTargetStream()) {
                context.CopyFileTo(dst, target);
            }
        }
		/// <summary>
		/// 
		/// </summary>
		/// <param name="sourceStream"></param>
		/// <param name="targetStream"></param>
		public override void Process ( AssetSource assetFile, BuildContext context )
		{
			var src	=	assetFile.FullSourcePath;
			var dst	=	context.GetTempFileName( assetFile.KeyPath, ".dds" );

			RunNVCompress( context, src, dst, NoMips, Fast, ToNormal, Color, Alpha, Normal, Compression );

			using ( var target = assetFile.OpenTargetStream() ) {
				context.CopyFileTo( dst, target );
			}
		}
Example #5
0
		/// <summary>
		/// 
		/// </summary>
		/// <param name="sourceStream"></param>
		/// <param name="targetStream"></param>
		public override void Process ( AssetSource assetFile, BuildContext context )
		{
			string tempFileName		= context.GetTempFileName( assetFile.KeyPath, ".fnt" );
			string resolvedPath		= assetFile.FullSourcePath;	

			//	Launch 'bmfont.com' with temporary output file :
			context.RunTool( @"bmfont.com",  string.Format("-c \"{0}\" -o \"{1}\"", resolvedPath, tempFileName ) );


			//	load temporary output :
			SpriteFont.FontFile font;
			using ( var stream = File.OpenRead( tempFileName ) ) {
				font = SpriteFont.FontLoader.Load( stream );
			}


			//	perform some checks :
			if (font.Common.Pages!=1) {
				throw new BuildException("Only one page of font image is supported");
			}


			//	patch font description and add children (e.g. "secondary") content :
			using ( var stream = assetFile.OpenTargetStream() ) {

				using ( var sw = new BinaryWriter( stream ) ) {

					var xml = SpriteFont.FontLoader.SaveToString( font );

					sw.Write( xml );

					//	write pages :
					foreach (var p in font.Pages) {

						var pageFile	=	Path.Combine( Path.GetDirectoryName( tempFileName ), p.File );

						if ( Path.GetExtension( pageFile ).ToLower() == ".dds" ) {

							context.CopyFileTo( pageFile, sw );

						} else {

							TextureProcessor.RunNVCompress( context, pageFile, pageFile + ".dds", true, false, false, true, true, false, TextureProcessor.TextureCompression.RGB );

							context.CopyFileTo( pageFile + ".dds", sw );

						}
					}
				}
			}
		}
Example #6
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sourceStream"></param>
        /// <param name="targetStream"></param>
        public override void Process(AssetSource assetFile, BuildContext context)
        {
            string tempFileName = context.GetTempFileFullPath(assetFile.KeyPath, ".fnt");
            string resolvedPath = assetFile.FullSourcePath;

            //	Launch 'bmfont.com' with temporary output file :
            context.RunTool(@"bmfont.com", string.Format("-c \"{0}\" -o \"{1}\"", resolvedPath, tempFileName));


            //	load temporary output :
            SpriteFont.FontFile font;
            using (var stream = File.OpenRead(tempFileName)) {
                font = SpriteFont.FontLoader.Load(stream);
            }


            //	perform some checks :
            if (font.Common.Pages != 1)
            {
                throw new BuildException("Only one page of font image is supported");
            }


            //	patch font description and add children (e.g. "secondary") content :
            using (var stream = assetFile.OpenTargetStream()) {
                using (var sw = new BinaryWriter(stream)) {
                    var xml = SpriteFont.FontLoader.SaveToString(font);

                    sw.Write(xml);

                    //	write pages :
                    foreach (var p in font.Pages)
                    {
                        var pageFile = Path.Combine(Path.GetDirectoryName(tempFileName), p.File);

                        if (Path.GetExtension(pageFile).ToLower() == ".dds")
                        {
                            context.CopyFileTo(pageFile, sw);
                        }
                        else
                        {
                            TextureProcessor.RunNVCompress(context, pageFile, pageFile + ".dds", true, false, false, true, true, false, TextureProcessor.TextureCompression.RGB);

                            context.CopyFileTo(pageFile + ".dds", sw);
                        }
                    }
                }
            }
        }
Example #7
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sourceStream"></param>
        /// <param name="targetStream"></param>
        public override void Process(AssetSource assetFile, BuildContext context)
        {
            var mtrl = BaseIllum.ImportFromXml(File.ReadAllText(assetFile.FullSourcePath));

            //	get dependencies :
            var deps = mtrl.GetDependencies().ToArray();

            var file = BaseIllum.ExportToXml(mtrl);

            using (var target = assetFile.OpenTargetStream(deps)) {
                using (var bw = new BinaryWriter(target)) {
                    bw.Write(file);
                }
            }
        }
		/// <summary>
		/// 
		/// </summary>
		/// <param name="sourceStream"></param>
		/// <param name="targetStream"></param>
		public override void Process ( AssetSource assetFile, BuildContext context )
		{
			var mtrl	=	BaseIllum.ImportFromXml ( File.ReadAllText(assetFile.FullSourcePath) );

			//	get dependencies :
			var deps	=	mtrl.GetDependencies().ToArray();

			var file	=	BaseIllum.ExportToXml(mtrl);

			using ( var target = assetFile.OpenTargetStream(deps) ) {
				using ( var bw = new BinaryWriter(target) ) {
					bw.Write(file);
				}
			}
		}
Example #9
0
		/// <summary>
		/// 
		/// </summary>
		/// <param name="sourceStream"></param>
		/// <param name="targetStream"></param>
		public override void Process ( AssetSource assetFile, BuildContext context )
		{
			var resolvedPath	=	assetFile.FullSourcePath;
			var destPath		=	context.GetTempFileName( assetFile.KeyPath, ".scene" );

			var cmdLine			=	string.Format("\"{0}\" /out:\"{1}\" /base:\"{2}\" /merge:{3} {4} {5} {6} {7}", 
				resolvedPath, 
				destPath, 
				assetFile.BaseDirectory,
				MergeTolerance, 
				ImportAnimation ? "/anim":"", 
				ImportGeometry ? "/geom":"", 
				OutputReport ? "/report":"" ,
				GenerateMissingMaterials ? "/genmtrl":""
			);

			context.RunTool( "FScene.exe", cmdLine );

			using ( var target = assetFile.OpenTargetStream() ) {
				context.CopyFileTo( destPath, target );
			}
		}
Example #10
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sourceStream"></param>
        /// <param name="targetStream"></param>
        public override void Process(AssetSource assetFile, BuildContext context)
        {
            var resolvedPath = assetFile.FullSourcePath;
            var destPath     = context.GetTempFileFullPath(assetFile.KeyPath, ".scene");
            var reportPath   = context.GetTempFileFullPath(assetFile.KeyPath, ".html");

            var cmdLine = string.Format("\"{0}\" /out:\"{1}\" /base:\"{2}\" /merge:{3} {4} {5} {6} {7}",
                                        resolvedPath,
                                        destPath,
                                        assetFile.BaseDirectory,
                                        MergeTolerance,
                                        ImportAnimation ? "/anim":"",
                                        ImportGeometry ? "/geom":"",
                                        OutputReport ? "/report:" + "\"" + reportPath + "\"":"",
                                        GenerateMissingMaterials ? "/genmtrl":""
                                        );

            context.RunTool("FScene.exe", cmdLine);

            using (var target = assetFile.OpenTargetStream()) {
                context.CopyFileTo(destPath, target);
            }
        }
		/// <summary>
		/// 
		/// </summary>
		/// <param name="buildContext"></param>
		public override void Process ( AssetSource assetFile, BuildContext buildContext )
		{
			//
			//	Get combinations :
			//
			string shaderSource	=	File.ReadAllText( assetFile.FullSourcePath );

			var ubershaderDecl	=	shaderSource.Split( new[]{Environment.NewLine}, StringSplitOptions.RemoveEmptyEntries )
									.Select( line0 => line0.Trim() )
									.Where( line1 => line1.StartsWith("$ubershader") )
									.ToList();

			var defineList = new List<string>();

			foreach ( var comb in ubershaderDecl ) {
				var ue = new UbershaderEnumerator( comb, "$ubershader" );
				defineList.AddRange( ue.DefineList );
			}

			

			//
			//	Start listing builder :
			//	
			ListingPath	=	buildContext.GetTempFileName( assetFile.KeyPath, ".html" );
			var htmlBuilder = new StringBuilder();

			htmlBuilder.AppendFormat("<pre>");
			htmlBuilder.AppendLine("<b>Ubershader assembly listing</b>");
			htmlBuilder.AppendLine("");
			htmlBuilder.AppendLine("<b>Source:</b> <i>" + assetFile.KeyPath + "</i>" );
			htmlBuilder.AppendLine("");

			//	insert includes here bit later:
			var includeInsert = htmlBuilder.Length;

			htmlBuilder.AppendLine("<b>Declarations:</b>");

			foreach ( var comb in ubershaderDecl ) {
				htmlBuilder.AppendLine("  <i>" + comb + "</i>");
			}
			htmlBuilder.AppendLine("");

			

			var usdb = new List<UsdbEntry>();

			var include = new IncludeHandler(buildContext);


			//
			//	Build all :
			//
			foreach ( var defines in defineList ) {

				var id		=	defineList.IndexOf( defines );

				var psbc	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".PS.dxbc" );
				var vsbc	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".VS.dxbc" );
				var gsbc	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".GS.dxbc" );
				var hsbc	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".HS.dxbc" );
				var dsbc	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".DS.dxbc" );
				var csbc	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".CS.dxbc" );
															  
				var pshtm	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".PS.html" );
				var vshtm	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".VS.html" );
				var gshtm	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".GS.html" );
				var hshtm	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".HS.html" );
				var dshtm	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".DS.html" );
				var cshtm	=	buildContext.GetTempFileName( assetFile.KeyPath, "." + id.ToString("D8") + ".CS.html" );

				var ps = Compile( buildContext, include, shaderSource, assetFile.FullSourcePath, "ps_5_0", PSEntryPoint, defines, psbc, pshtm );
				var vs = Compile( buildContext, include, shaderSource, assetFile.FullSourcePath, "vs_5_0", VSEntryPoint, defines, vsbc, vshtm );
				var gs = Compile( buildContext, include, shaderSource, assetFile.FullSourcePath, "gs_5_0", GSEntryPoint, defines, gsbc, gshtm );
				var hs = Compile( buildContext, include, shaderSource, assetFile.FullSourcePath, "hs_5_0", HSEntryPoint, defines, hsbc, hshtm );
				var ds = Compile( buildContext, include, shaderSource, assetFile.FullSourcePath, "ds_5_0", DSEntryPoint, defines, dsbc, dshtm );
				var cs = Compile( buildContext, include, shaderSource, assetFile.FullSourcePath, "cs_5_0", CSEntryPoint, defines, csbc, cshtm );
				

				htmlBuilder.AppendFormat( (vs.Length==0) ? ".. " : "<a href=\"{0}\">vs</a> ",	Path.GetFileName(vshtm) );
				htmlBuilder.AppendFormat( (ps.Length==0) ? ".. " : "<a href=\"{0}\">ps</a> ",	Path.GetFileName(pshtm) );
				htmlBuilder.AppendFormat( (hs.Length==0) ? ".. " : "<a href=\"{0}\">hs</a> ",	Path.GetFileName(hshtm) );
				htmlBuilder.AppendFormat( (ds.Length==0) ? ".. " : "<a href=\"{0}\">ds</a> ",	Path.GetFileName(dshtm) );
				htmlBuilder.AppendFormat( (gs.Length==0) ? ".. " : "<a href=\"{0}\">gs</a> ",	Path.GetFileName(gshtm) );
				htmlBuilder.AppendFormat( (cs.Length==0) ? ".. " : "<a href=\"{0}\">cs</a> ",	Path.GetFileName(cshtm) );

				htmlBuilder.Append( "[" + defines + "]<br>" );

				usdb.Add( new UsdbEntry( defines, ps, vs, gs, hs, ds, cs ) );
			}


			htmlBuilder.Insert( includeInsert, 
				"<b>Includes:</b>\r\n" 
				+ string.Join("", include.Includes.Select(s=>"  <i>" + s + "</i>\r\n") )
				+ "\r\n");


			File.WriteAllText( buildContext.GetTempFileName(assetFile.KeyPath, ".html"), htmlBuilder.ToString() );


			//
			//	Write ubershader :
			//
			using ( var fs = assetFile.OpenTargetStream(include.Includes) ) {

				using ( var bw = new BinaryWriter( fs ) ) {

					bw.WriteFourCC( Ubershader.UbershaderSignature );

					//	params :

					//	bytecodes :
					bw.Write( usdb.Count );

					foreach ( var entry in usdb ) {

						bw.Write( entry.Defines );

						bw.WriteFourCC( Ubershader.PSBytecodeSignature );
						bw.Write( entry.PSBytecode.Length );
						bw.Write( entry.PSBytecode );

						bw.WriteFourCC( Ubershader.VSBytecodeSignature );
						bw.Write( entry.VSBytecode.Length );
						bw.Write( entry.VSBytecode );

						bw.WriteFourCC( Ubershader.GSBytecodeSignature );
						bw.Write( entry.GSBytecode.Length );
						bw.Write( entry.GSBytecode );

						bw.WriteFourCC( Ubershader.HSBytecodeSignature );
						bw.Write( entry.HSBytecode.Length );
						bw.Write( entry.HSBytecode );

						bw.WriteFourCC( Ubershader.DSBytecodeSignature );
						bw.Write( entry.DSBytecode.Length );
						bw.Write( entry.DSBytecode );

						bw.WriteFourCC( Ubershader.CSBytecodeSignature );
						bw.Write( entry.CSBytecode.Length );
						bw.Write( entry.CSBytecode );
					}
				}
			}
		}
		/// <summary>
		/// 
		/// </summary>
		/// <param name="buildContext"></param>
		public override void Process ( AssetSource assetFile, BuildContext context )
		{
			var fileDir		=	Path.GetDirectoryName( assetFile.FullSourcePath );

			var fileNames	=	File.ReadAllLines(assetFile.FullSourcePath)
								.Select( f1 => f1.Trim() )
								.Where( f2 => !f2.StartsWith("#") && !string.IsNullOrWhiteSpace(f2) )
								.Select( f3 => Path.Combine( fileDir, f3 ) )
								.ToArray();


			var depNames	=	File.ReadAllLines(assetFile.FullSourcePath)
								.Select( f1 => f1.Trim() )
								.Where( f2 => !f2.StartsWith("#") && !string.IsNullOrWhiteSpace(f2) )
								.Select( f3 => Path.Combine( Path.GetDirectoryName(assetFile.KeyPath), f3 ) )
								.ToArray();

			var images		=	fileNames
								.Select( fn => LoadImage( fn ) )
								.OrderByDescending( img0 => img0.Width * img0.Height )
								.ThenByDescending( img1 => img1.Width )
								.ThenByDescending( img2 => img2.Height )
								.ToList();

			if (!images.Any()) {
				throw new InvalidOperationException("At least one subimage must be added to the texture atlas");
			}


			//
			//	Pack atlas :
			//			
			AtlasNode root = new AtlasNode(0,0, Width, Height, Padding );

			foreach ( var img in images ) {
				var n = root.Insert( img );
				if (n==null) {
					throw new InvalidOperationException("No enough room to place image");
				}
			}

			//
			//	Create image and fill it with atlas elements :
			//	
			var targetImage	=	new Image( Width, Height );
			targetImage.Fill( FillColor );

			root.WriteImages( targetImage );

			//
			//	Save and compress :
			//
			var tgaOutput	=	context.GetTempFileName( assetFile.KeyPath, ".tga" );
			var ddsOutput	=	context.GetTempFileName( assetFile.KeyPath, ".dds" );
			Image.SaveTga( targetImage, tgaOutput );

			var compression =	UseDXT ? TextureProcessor.TextureCompression.BC3 : TextureProcessor.TextureCompression.RGB;
			TextureProcessor.RunNVCompress( context, tgaOutput, ddsOutput, NoMips, false, false, true, true, false, compression );


			//
			//	Write binary blob (text + dds texture):
			//
			using ( var fs = assetFile.OpenTargetStream(depNames) ) {
				var bw = new BinaryWriter( fs );

				bw.Write(new[]{'A','T','L','S'});
				bw.Write( images.Count ); 

				root.WriteLayout( bw );

				bw.Write( (int)(new FileInfo(ddsOutput).Length) );
				
				using ( var dds = File.OpenRead( ddsOutput ) ) {
					dds.CopyTo( fs );
				}
			}
		}
Example #13
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="buildContext"></param>
        public override void Process(AssetSource assetFile, BuildContext context)
        {
            var fileDir = Path.GetDirectoryName(assetFile.FullSourcePath);

            var fileNames = File.ReadAllLines(assetFile.FullSourcePath)
                            .Select(f1 => f1.Trim())
                            .Where(f2 => !f2.StartsWith("#") && !string.IsNullOrWhiteSpace(f2))
                            .Select(f3 => Path.Combine(fileDir, f3))
                            .ToArray();


            var depNames = File.ReadAllLines(assetFile.FullSourcePath)
                           .Select(f1 => f1.Trim())
                           .Where(f2 => !f2.StartsWith("#") && !string.IsNullOrWhiteSpace(f2))
                           .Select(f3 => Path.Combine(Path.GetDirectoryName(assetFile.KeyPath), f3))
                           .ToArray();

            var images = fileNames
                         .Select(fn => LoadImage(fn))
                         .OrderByDescending(img0 => img0.Width * img0.Height)
                         .ThenByDescending(img1 => img1.Width)
                         .ThenByDescending(img2 => img2.Height)
                         .ToList();

            if (!images.Any())
            {
                throw new InvalidOperationException("At least one subimage must be added to the texture atlas");
            }


            //
            //	Pack atlas :
            //
            AtlasNode root = new AtlasNode(0, 0, Width, Height, Padding);

            foreach (var img in images)
            {
                var n = root.Insert(img);
                if (n == null)
                {
                    throw new InvalidOperationException("No enough room to place image");
                }
            }

            //
            //	Create image and fill it with atlas elements :
            //
            var targetImage = new Image(Width, Height);

            targetImage.Fill(FillColor);

            root.WriteImages(targetImage);

            //
            //	Save and compress :
            //
            var tgaOutput = context.GetTempFileFullPath(assetFile.KeyPath, ".tga");
            var ddsOutput = context.GetTempFileFullPath(assetFile.KeyPath, ".dds");

            Image.SaveTga(targetImage, tgaOutput);

            var compression = UseDXT ? TextureProcessor.TextureCompression.BC3 : TextureProcessor.TextureCompression.RGB;

            TextureProcessor.RunNVCompress(context, tgaOutput, ddsOutput, NoMips, false, false, true, true, false, compression);


            //
            //	Write binary blob (text + dds texture):
            //
            using (var fs = assetFile.OpenTargetStream(depNames)) {
                var bw = new BinaryWriter(fs);

                bw.Write(new[] { 'A', 'T', 'L', 'S' });
                bw.Write(images.Count);

                root.WriteLayout(bw);

                bw.Write((int)(new FileInfo(ddsOutput).Length));

                using (var dds = File.OpenRead(ddsOutput)) {
                    dds.CopyTo(fs);
                }
            }
        }
Example #14
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="buildContext"></param>
        public override void Process(AssetSource assetFile, BuildContext buildContext)
        {
            //
            //	Get combinations :
            //
            string shaderSource = File.ReadAllText(assetFile.FullSourcePath);

            var ubershaderDecl = shaderSource.Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries)
                                 .Select(line0 => line0.Trim())
                                 .Where(line1 => line1.StartsWith("$ubershader"))
                                 .ToList();

            var defineList = new List <string>();

            foreach (var comb in ubershaderDecl)
            {
                var ue = new UbershaderEnumerator(comb, "$ubershader");
                defineList.AddRange(ue.DefineList);
            }



            //
            //	Start listing builder :
            //
            ListingPath = buildContext.GetTempFileFullPath(assetFile.KeyPath, ".html");
            var htmlBuilder = new StringBuilder();

            htmlBuilder.AppendFormat("<pre>");
            htmlBuilder.AppendLine("<b>Ubershader assembly listing</b>");
            htmlBuilder.AppendLine("");
            htmlBuilder.AppendLine("<b>Source:</b> <i>" + assetFile.KeyPath + "</i>");
            htmlBuilder.AppendLine("");

            //	insert includes here bit later:
            var includeInsert = htmlBuilder.Length;

            htmlBuilder.AppendLine("<b>Declarations:</b>");

            foreach (var comb in ubershaderDecl)
            {
                htmlBuilder.AppendLine("  <i>" + comb + "</i>");
            }
            htmlBuilder.AppendLine("");



            var usdb = new List <UsdbEntry>();

            var include = new IncludeHandler(buildContext);


            //
            //	Build all :
            //
            foreach (var defines in defineList)
            {
                var id = defineList.IndexOf(defines);

                var psbc = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".PS.dxbc");
                var vsbc = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".VS.dxbc");
                var gsbc = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".GS.dxbc");
                var hsbc = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".HS.dxbc");
                var dsbc = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".DS.dxbc");
                var csbc = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".CS.dxbc");

                var pshtm = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".PS.html");
                var vshtm = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".VS.html");
                var gshtm = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".GS.html");
                var hshtm = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".HS.html");
                var dshtm = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".DS.html");
                var cshtm = buildContext.GetTempFileFullPath(assetFile.KeyPath, "." + id.ToString("D8") + ".CS.html");

                var ps = Compile(buildContext, include, shaderSource, assetFile.FullSourcePath, "ps_5_0", PSEntryPoint, defines, psbc, pshtm);
                var vs = Compile(buildContext, include, shaderSource, assetFile.FullSourcePath, "vs_5_0", VSEntryPoint, defines, vsbc, vshtm);
                var gs = Compile(buildContext, include, shaderSource, assetFile.FullSourcePath, "gs_5_0", GSEntryPoint, defines, gsbc, gshtm);
                var hs = Compile(buildContext, include, shaderSource, assetFile.FullSourcePath, "hs_5_0", HSEntryPoint, defines, hsbc, hshtm);
                var ds = Compile(buildContext, include, shaderSource, assetFile.FullSourcePath, "ds_5_0", DSEntryPoint, defines, dsbc, dshtm);
                var cs = Compile(buildContext, include, shaderSource, assetFile.FullSourcePath, "cs_5_0", CSEntryPoint, defines, csbc, cshtm);


                htmlBuilder.AppendFormat((vs.Length == 0) ? ".. " : "<a href=\"{0}\">vs</a> ", Path.GetFileName(vshtm));
                htmlBuilder.AppendFormat((ps.Length == 0) ? ".. " : "<a href=\"{0}\">ps</a> ", Path.GetFileName(pshtm));
                htmlBuilder.AppendFormat((hs.Length == 0) ? ".. " : "<a href=\"{0}\">hs</a> ", Path.GetFileName(hshtm));
                htmlBuilder.AppendFormat((ds.Length == 0) ? ".. " : "<a href=\"{0}\">ds</a> ", Path.GetFileName(dshtm));
                htmlBuilder.AppendFormat((gs.Length == 0) ? ".. " : "<a href=\"{0}\">gs</a> ", Path.GetFileName(gshtm));
                htmlBuilder.AppendFormat((cs.Length == 0) ? ".. " : "<a href=\"{0}\">cs</a> ", Path.GetFileName(cshtm));

                htmlBuilder.Append("[" + defines + "]<br>");

                usdb.Add(new UsdbEntry(defines, ps, vs, gs, hs, ds, cs));
            }


            htmlBuilder.Insert(includeInsert,
                               "<b>Includes:</b>\r\n"
                               + string.Join("", include.Includes.Select(s => "  <i>" + s + "</i>\r\n"))
                               + "\r\n");


            buildContext.WriteReport(assetFile, htmlBuilder.ToString());


            //
            //	Write ubershader :
            //
            using (var fs = assetFile.OpenTargetStream(include.Includes)) {
                using (var bw = new BinaryWriter(fs)) {
                    bw.WriteFourCC(UbershaderSignature);

                    //	params :

                    //	bytecodes :
                    bw.Write(usdb.Count);

                    foreach (var entry in usdb)
                    {
                        bw.Write(entry.Defines);

                        bw.WriteFourCC(PSBytecodeSignature);
                        bw.Write(entry.PSBytecode.Length);
                        bw.Write(entry.PSBytecode);

                        bw.WriteFourCC(VSBytecodeSignature);
                        bw.Write(entry.VSBytecode.Length);
                        bw.Write(entry.VSBytecode);

                        bw.WriteFourCC(GSBytecodeSignature);
                        bw.Write(entry.GSBytecode.Length);
                        bw.Write(entry.GSBytecode);

                        bw.WriteFourCC(HSBytecodeSignature);
                        bw.Write(entry.HSBytecode.Length);
                        bw.Write(entry.HSBytecode);

                        bw.WriteFourCC(DSBytecodeSignature);
                        bw.Write(entry.DSBytecode.Length);
                        bw.Write(entry.DSBytecode);

                        bw.WriteFourCC(CSBytecodeSignature);
                        bw.Write(entry.CSBytecode.Length);
                        bw.Write(entry.CSBytecode);
                    }
                }
            }
        }