public override void SetData(EnergyDefinition def, GameData gameData, AssetProvider assetProvider) { def.id = Id; Access.NullableSet(ref def.surgeExpression, SurgeExpression); Access.NullableSet(ref def.surgeEyesClosed, SurgeEyesClosed); Access.NullableSet(ref def.negSurgeExpression, NegSurgeExpression); Access.NullableSet(ref def.negSurgeEyesClosed, NegSurgeEyesClosed); Access.NullableSet(ref def.bossSurgeExpression, BossSurgeExpression); Access.NullableSet(ref def.bossSurgeEyesClosed, BossSurgeEyesClosed); if (IsAdditive) { if (TextMaterialName != null) { def.textMaterial = (Material)assetProvider.GetAsset(TextMaterialName); } if (TextColorInfo != null) { def.textColor = TextColorInfo.ToColor(); } if (OutlineColorInfo != null) { def.outlineColor = OutlineColorInfo.ToColor(); } if (ShadowColorInfo != null) { def.shadowColor = ShadowColorInfo.ToColor(); } if (SurgeColorInfo != null) { def.surgeColor = SurgeColorInfo.ToColor(); } } else { def.textMaterial = (Material)assetProvider.GetAsset(TextMaterialName); def.textColor = TextColorInfo?.ToColor() ?? Color.white; def.outlineColor = OutlineColorInfo?.ToColor() ?? Color.white; def.shadowColor = ShadowColorInfo?.ToColor() ?? Color.white; def.surgeColor = SurgeColorInfo?.ToColor() ?? Color.white; } SetSprites(ref def.burstSprites, BurstSprites, assetProvider); SetSprites(ref def.trailSprites, TrailSprites, assetProvider); SetSprites(ref def.splashSprites, SplashSprites, assetProvider); SetSprites(ref def.surgeSprites, SurgeSprites, assetProvider); }
public AudioClip ToAudioClip(AssetProvider assetProvider) { if (assetProvider == null) { throw new ArgumentNullException(nameof(assetProvider)); } if (Path == null) { return(null); } else if (IsExternal) { if (File.Exists(Path)) { byte[] fileBytes = File.ReadAllBytes(Path); return(WAV.LoadAudioClip(fileBytes, 0)); } return(null); } else { return((AudioClip)assetProvider.GetAsset(Path)); } }
public Sprite ToSprite(AssetProvider assetProvider) { if (Path == null) { return(null); } ; if (IsExternal) { if (File.Exists(Path)) { var fileData = File.ReadAllBytes(Path); var texture = new Texture2D(0, 0, TextureFormat.ARGB32, false); texture.LoadImage(fileData); return(Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero)); } return(null); } else { return((Sprite)assetProvider.GetAsset(Path)); } }
Task <Addresses> GetAddressesFromAssets() { return(deserializer.DeserializeAsync <Addresses>(AssetProvider.GetAsset("addresses.json"))); }
public CutsceneStepSubDefinition ToCutsceneStep(GameData gameData, AssetProvider assetProvider) { var newCSS = new CutsceneStepSubDefinition(); newCSS.skipStep = SkipStep; newCSS.stepType = StepType; newCSS.proceedType = ProceedType; newCSS.dollTargetType = DollTargetType; newCSS.targetDollOrientation = TargetDollOrientation; newCSS.targetAlt = TargetAlt; newCSS.boolValue = BoolValue; newCSS.intValue = IntValue; newCSS.floatValue = FloatValue; newCSS.stringValue = StringValue; newCSS.easeType = (Ease)EaseType; newCSS.editorSelectedBranchIndex = EditorSelectedBranchIndex; newCSS.expressionType = ExpressionType; newCSS.setMood = SetMood; newCSS.editorSelectedOptionIndex = EditorSelectedOptionIndex; newCSS.dollPositionType = DollPositionType; newCSS.expressionIndex = ExpressionIndex; newCSS.hairstyleIndex = HairstyleIndex; newCSS.outfitIndex = OutfitIndex; newCSS.animationType = AnimationType; newCSS.subCutsceneType = SubCutsceneType; newCSS.girlPairRelationshipType = GirlPairRelationshipType; newCSS.notificationType = NotificationType; newCSS.proceedBool = ProceedBool; newCSS.proceedFloat = ProceedFloat; newCSS.targetGirlDefinition = gameData.Girls.Get(TargetGirlDefinitionID); newCSS.girlDefinition = gameData.Girls.Get(GirlDefinitionID); newCSS.dialogTriggerDefinition = gameData.DialogTriggers.Get(DialogTriggerDefinitionID); newCSS.subCutsceneDefinition = gameData.Cutscenes.Get(SubCutsceneDefinitionID); newCSS.windowPrefab = (UiWindow)assetProvider.GetAsset(WindowPrefabName); newCSS.emitterBehavior = (EmitterBehavior)assetProvider.GetAsset(EmitterBehaviorName); newCSS.specialStepPrefab = (CutsceneStepSpecial)assetProvider.GetAsset(SpecialStepPrefabName); newCSS.bannerTextPrefab = (BannerTextBehavior)assetProvider.GetAsset(BannerTextPrefabName); if (DialogLineInfo != null) { newCSS.dialogLine = DialogLineInfo.ToDialogLine(assetProvider); } if (LogicActionInfo != null) { newCSS.logicAction = LogicActionInfo.ToLogicAction(gameData, assetProvider); } if (AudioKlipInfo != null) { newCSS.audioKlip = AudioKlipInfo.ToAudioKlip(assetProvider); } if (PositionInfo != null) { newCSS.position = PositionInfo.ToVector2(); } if (BranchInfos != null) { newCSS.branches = BranchInfos.Select(x => x.ToCutsceneBranch(gameData, assetProvider)).ToList(); } if (DialogOptionInfos != null) { newCSS.dialogOptions = DialogOptionInfos.Select(x => x.ToCutsceneDialogOption(gameData, assetProvider)).ToList(); } return(newCSS); }
public override void SetData(GirlDefinition def, GameData gameData, AssetProvider assetProvider) { def.id = Id; Access.NullableSet(ref def.editorTab, EditorTab); Access.NullableSet(ref def.girlAge, GirlAge); Access.NullableSet(ref def.dialogTriggerTab, DialogTriggerTab); Access.NullableSet(ref def.specialCharacter, SpecialCharacter); Access.NullableSet(ref def.bossCharacter, BossCharacter); Access.NullableSet(ref def.favoriteAffectionType, FavoriteAffectionType); Access.NullableSet(ref def.leastFavoriteAffectionType, LeastFavoriteAffectionType); Access.NullableSet(ref def.voiceVolume, VoiceVolume); Access.NullableSet(ref def.sexVoiceVolume, SexVoiceVolume); Access.NullableSet(ref def.shoesType, ShoesType); Access.NullableSet(ref def.uniqueType, UniqueType); Access.NullableSet(ref def.hasAltStyles, HasAltStyles); Access.NullableSet(ref def.partIndexBody, PartIndexBody); Access.NullableSet(ref def.partIndexNipples, PartIndexNipples); Access.NullableSet(ref def.partIndexBlushLight, PartIndexBlushLight); Access.NullableSet(ref def.partIndexBlushHeavy, PartIndexBlushHeavy); Access.NullableSet(ref def.partIndexBlink, PartIndexBlink); Access.NullableSet(ref def.partIndexMouthNeutral, PartIndexMouthNeutral); Access.NullableSet(ref def.defaultExpressionIndex, DefaultExpressionIndex); Access.NullableSet(ref def.failureExpressionIndex, FailureExpressionIndex); Access.NullableSet(ref def.defaultHairstyleIndex, DefaultHairstyleIndex); Access.NullableSet(ref def.defaultOutfitIndex, DefaultOutfitIndex); if (AltStylesCodeDefinitionID.HasValue) { def.altStylesCodeDefinition = gameData.Codes.Get(AltStylesCodeDefinitionID.Value); } if (UnlockStyleCodeDefinitionID.HasValue) { def.unlockStyleCodeDefinition = gameData.Codes.Get(UnlockStyleCodeDefinitionID.Value); } if (IsAdditive) { Access.NullSet(ref def.girlName, GirlName); Access.NullSet(ref def.girlNickName, GirlNickName); Access.NullSet(ref def.expressions, Expressions); Access.NullSet(ref def.hairstyles, Hairstyles); Access.NullSet(ref def.outfits, Outfits); Access.NullSet(ref def.specialParts, SpecialParts); Access.NullSet(ref def.herQuestions, HerQuestions); Access.NullSet(ref def.favAnswers, FavAnswers); Access.NullSet(ref def.altStylesFlagName, AltStylesFlagName); Access.NullSet(ref def.partIndexesPhonemes, PartIndexesPhonemes); Access.NullSet(ref def.partIndexesPhonemesTeeth, PartIndexesPhonemesTeeth); Access.NullSet(ref def.shoesAdj, ShoesAdj); Access.NullSet(ref def.uniqueAdj, UniqueAdj); Access.NullSet(ref def.badFoodTypes, BadFoodTypes); if (CellphonePortrait != null) { def.cellphonePortrait = CellphonePortrait.ToSprite(assetProvider); } if (CellphonePortraitAlt != null) { def.cellphonePortraitAlt = CellphonePortraitAlt.ToSprite(assetProvider); } if (CellphoneHead != null) { def.cellphoneHead = CellphoneHead.ToSprite(assetProvider); } if (CellphoneHeadAlt != null) { def.cellphoneHeadAlt = CellphoneHeadAlt.ToSprite(assetProvider); } if (CellphoneMiniHead != null) { def.cellphoneMiniHead = CellphoneMiniHead.ToSprite(assetProvider); } if (CellphoneMiniHeadAlt != null) { def.cellphoneMiniHeadAlt = CellphoneMiniHeadAlt.ToSprite(assetProvider); } if (BreathEmitterPos != null) { def.breathEmitterPos = BreathEmitterPos.ToVector2(); } if (UpsetEmitterPos != null) { def.upsetEmitterPos = UpsetEmitterPos.ToVector2(); } if (SpecialEffectOffset != null) { def.specialEffectOffset = SpecialEffectOffset.ToVector2(); } if (SpecialEffectName != null) { def.specialEffectPrefab = (UiDollSpecialEffect)assetProvider.GetAsset(SpecialEffectName); } } else { def.girlName = GirlName; def.girlNickName = GirlNickName; def.expressions = Expressions; def.hairstyles = Hairstyles; def.outfits = Outfits; def.specialParts = SpecialParts; def.herQuestions = HerQuestions; def.favAnswers = FavAnswers; def.altStylesFlagName = AltStylesFlagName; def.partIndexesPhonemes = PartIndexesPhonemes; def.partIndexesPhonemesTeeth = PartIndexesPhonemesTeeth; def.shoesAdj = ShoesAdj; def.uniqueAdj = UniqueAdj; def.badFoodTypes = BadFoodTypes; def.cellphonePortrait = CellphonePortrait?.ToSprite(assetProvider); def.cellphonePortraitAlt = CellphonePortraitAlt?.ToSprite(assetProvider); def.cellphoneHead = CellphoneHead?.ToSprite(assetProvider); def.cellphoneHeadAlt = CellphoneHeadAlt?.ToSprite(assetProvider); def.cellphoneMiniHead = CellphoneMiniHead?.ToSprite(assetProvider); def.cellphoneMiniHeadAlt = CellphoneMiniHeadAlt?.ToSprite(assetProvider); def.breathEmitterPos = BreathEmitterPos?.ToVector2() ?? Vector2.zero; def.upsetEmitterPos = UpsetEmitterPos?.ToVector2() ?? Vector2.zero; def.specialEffectOffset = SpecialEffectOffset?.ToVector2() ?? Vector2.zero; def.specialEffectPrefab = (UiDollSpecialEffect)assetProvider.GetAsset(SpecialEffectName); } SetGirlPairs(ref def.girlPairDefs, GirlPairDefIDs, gameData); SetItems(ref def.baggageItemDefs, BaggageItemDefIDs, gameData); SetItems(ref def.uniqueItemDefs, UniqueItemDefIDs, gameData); SetItems(ref def.shoesItemDefs, ShoesItemDefIDs, gameData); SetGirlParts(ref def.parts, Parts, assetProvider); }
public async Task <Asset> GetAsset(string id) { return(await AssetProvider.GetAsset(id)); }