/// <summary> /// /// </summary> public static bool ApproxEquals(this IDiscreteField <Vec3d> f0, IDiscreteField <Vec3d> f1, Vec3d tolerance) { return(ArrayMath.ApproxEquals(f0.Values, f1.Values, tolerance, f0.Count)); }
/// <summary> /// /// </summary> public static bool ApproxEquals(this IDiscreteField <Vec3d> f0, IDiscreteField <Vec3d> f1, double tolerance = SlurMath.ZeroTolerance) { return(ArrayMath.ApproxEquals(f0.Values, f1.Values, f0.Count, tolerance)); }