internal virtual void LaunchThreads(int numIter) { for (int i = 0; i < NUM_THREADS; i++) { threads[i] = new AnonymousClassThread2(this); } }
internal virtual void LaunchThreads(int numIter) { for (int i = 0; i < NUM_THREADS; i++) { threads[i] = new AnonymousClassThread2(numIter, this); } for (int i = 0; i < NUM_THREADS; i++) threads[i].Start(); }
internal virtual void LaunchThreads(int numIter) { threads = new SupportClass.ThreadClass[NUM_THREADS]; //{{DIGY}} Should this be created somewhere else? for (int i = 0; i < NUM_THREADS; i++) { threads[i] = new AnonymousClassThread2(numIter, this); } for (int i = 0; i < NUM_THREADS; i++) threads[i].Start(); }