Example #1
0
 internal virtual void  LaunchThreads(int numIter)
 {
     for (int i = 0; i < NUM_THREADS; i++)
     {
         threads[i] = new AnonymousClassThread2(this);
     }
 }
 internal virtual void  LaunchThreads(int numIter)
 {
     for (int i = 0; i < NUM_THREADS; i++)
     {
         threads[i] = new AnonymousClassThread2(numIter, this);
     }
     for (int i = 0; i < NUM_THREADS; i++)
         threads[i].Start();
 }
Example #3
0
			internal virtual void  LaunchThreads(int numIter)
			{
                threads = new SupportClass.ThreadClass[NUM_THREADS]; //{{DIGY}} Should this be created somewhere else?
				for (int i = 0; i < NUM_THREADS; i++)
				{
					threads[i] = new AnonymousClassThread2(numIter, this);
				}
				
				for (int i = 0; i < NUM_THREADS; i++)
					threads[i].Start();
			}