IEnumerator LoadPuzzleSelectMenu(GameObject puzzleGamePanel, Animator puzzleGamePanelAnim) { puzzleLevelSelectPanel.SetActive(true); puzzleGamePanelAnim.Play("Slidein"); puzzleGamePanelAnim.Play("Slideout"); yield return new WaitForSeconds(1f); puzzleGamePanel.SetActive(false); }
void Movement() { var bit = GameObject.Find("Bit"); anim = gameObject.GetComponent<Animator> (); if(Input.GetKey (KeyCode.D)) { bit.transform.Translate (Vector2.right * speed * (Time.deltaTime)); anim.Play ("Bit_WalkRight"); } if (Input.GetKey (KeyCode.A)) { bit.transform.Translate (-Vector2.right * speed * (Time.deltaTime)); anim.Play ("Bit_WalkLeft"); } if (Input.GetKey (KeyCode.W)) { bit.transform.Translate (Vector2.up * speed * (Time.deltaTime)); anim.Play ("Bit_WalkUp"); } if (Input.GetKey (KeyCode.S)) { bit.transform.Translate (Vector2.down * speed * (Time.deltaTime)); anim.Play ("Bit_WalkDown"); } }
// Use this for initialization void Start() { isHit = false; animator = GetComponent<Animator>(); //animator.StartPlayback(); animator.SetBool("IsIdle", startIdle); isWalking = !startIdle; if(startIdle) { animator.Play("SpiderIdle", -1, 1f); } else { animator.Play("SpiderWalk", -1, 1f); } startPoint = transform.position; endPoint = new Vector3(transform.position.x + (startTowardsLeft ? -distanceToTravel: distanceToTravel) / 72f, transform.position.y, transform.position.z); totalDistanceTravelled = 0f; if(startTowardsLeft) { transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z); Vector3 tmp = endPoint; endPoint = startPoint; startPoint = tmp; startTowardsLeft = !startTowardsLeft; } Debug.Log(startPoint.ToString() + " " + endPoint.ToString()); }
void Start() { anim = GetComponent<Animator>(); if(PlayerPrefs.GetString("escaleraOpen") == "closed"){ anim.Play ("escaleraClosed"); }else{ anim.Play ("escaleraOpened"); HabilitarSubida(); this.collider2D.enabled = false; } //PlayerPrefs.SetString("playerInstance","SwampHouse3"); animations = (Animations)GameObject.FindObjectOfType(typeof(Animations)); playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove)); }
void Start() { playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove)); animations = (Animations)GameObject.FindObjectOfType(typeof(Animations)); gui = (Gui)GameObject.FindObjectOfType(typeof(Gui)); inventory = (Inventory)GameObject.FindObjectOfType(typeof(Inventory)); anim = GetComponent<Animator>(); if(PlayerPrefs.GetInt("doorInOpen") == 0){ anim.Play("doorInClosed"); }else{ this.collider2D.enabled = false; this.gameObject.tag = "Untagged"; anim.Play("doorInOpened"); } }
public void Init(PowerupManager.types type) { if(Data.Instance.musicManager.volume==1) Events.OnMusicVolumeChanged(0.2f); anim = GetComponent<Animator>(); anim.updateMode = AnimatorUpdateMode.UnscaledTime; Invoke("onComplete", 0.1f); anim.Play("powerupSign", 0, 0); switch (type) { case PowerupManager.types.CHUMBO: title.text = "MEGA-CHUMBO"; desc.text = "TREMENDO CHUMBO + 1 AGUANTE"; break; case PowerupManager.types.GIL: title.text = "GIL-POWA"; desc.text = "PODER DE EXTRA PUNGUEO + 1 AGUANTE"; break; case PowerupManager.types.MOTO: title.text = "RATI-CICLO"; desc.text = "APLASTA COBANIS Y CIVILES + 1 AGUANTE"; break; } Time.timeScale = 0.05f; }
public void CollectRing() { _animator = GetComponent<Animator>(); _animator.Play("Ring_Hit"); if (!_collected) { GetComponent<AudioSource>().Play(); } _collected = true; }
void Start() { toggles = GameObject.Find("TowerChoice").GetComponentsInChildren<Toggle>(); choiceTowers = new Dictionary<TglTower, Tower>(); retrieveChoiceTowers(); DisableChoices(); title = GameObject.Find("txtTitle"); title.SetActive(false); smallTitle = GameObject.Find("txtSmallTitle"); tiltShift = GameObject.Find("Main Camera").GetComponent<UnityStandardAssets.ImageEffects.TiltShift>(); spawnLaps = 2; spawner = GameObject.Find("Spawn").GetComponentInChildren<Spawn>(); step = Step.STARTING; shakeAmount = 0.1F; shakeTimer = 1F; HideTowerDetails(); btnNextWave.onClick.AddListener(EndConstructionTime); nextWave = GameObject.Find("btnNextWave"); nextWave.SetActive(false); animator = ((Animator)GetComponent<Animator>()); topCam = (Camera) topCamObject.GetComponent<Camera> (); animator.Play("CameraStartAnim", -1, 0F); startTimer = Time.time; }
// Use this for initialization void Start() { eating = true; pacman = GameObject.Find("pacman"); Laika = GetComponent<Animator>(); Laika.Play("Eating"); }
void Start() { anim = GetComponent<Animator>(); animations = (Animations)GameObject.FindObjectOfType(typeof(Animations)); playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove)); anim.Play("ramasIdle"); }
public void Activate(panelState state) { anim = gameObject.GetComponent<Animator>(); gameObject.SetActive(true); currentState = state; anim.Play("PopupOpen"); }
// Use this for initialization void Start() { //swordEdge = GetComponent<Ray> (); pos = GetComponent<Transform> (); anim = GetComponent<Animator> (); anim.Play ("idle"); }
// Use this for initialization void Start() { animator = GetComponent<Animator>(); animator.Play("DayNight", -1, Game.CurrentTime / 24f); animator.speed = 0f; }
/*=========================== Methods ===================================================*/ /*=========================== Start() ===================================================*/ void Start () { // get reference to DefenceTower object defenceTower = gameObject.GetComponentInParent<DefenceTower> ().defenceTower; // set the projectile speed projectileSpeed = defenceTower.GetComponent<DefenceTower>().projectileSpeed; // set projectile damage projectileDamage = defenceTower.GetComponent<DefenceTower>().projectileDamage; // get the reference to the target enemy target = defenceTower.GetComponent<DefenceTower> ().enemyTarget; // set animation to not finished animationFinished = false; // get reference to animator anim = GetComponent<Animator>(); if (defenceTower.tag == "TowerLvl4") { // run animation Projectile gets bigger anim.Play("ProjectileGetsBigger", 0, 0f); } else { // if not lvl 4 tower // animation does not play animationFinished = true; } // if } // Start()
public void ClickToLogin() { animator = GameObject.Find("/Login").GetComponent<Animator>(); hint.text = ""; ar.pushToList("CloseRegister"); animator.Play("CloseRegister"); }
// Use this for initialization void Start () { controller = GetComponent<CharacterController>(); // Animation. animator = GetComponent<Animator>(); animator.Play("Idle"); }
void Start() { anim = GetComponent<Animator>(); anim.Play("capulloWait"); ballSpawn = this.transform.FindChild("ballSpawn").gameObject; gui = (Gui)GameObject.FindObjectOfType(typeof(Gui)); inventory = (Inventory)GameObject.FindObjectOfType(typeof(Inventory)); }
public IEnumerator PlayAnimation(string AnimationName) { Debug.Log ("PlayAnimation(): " + AnimationName); Anim = gameObject.GetComponent<Animator>(); Anim.Play(AnimationName,0,0); yield return new WaitForSeconds(1.65f) ; Anim.StopPlayback(); }
public void MecanimEnterWater() { useMecanim = GetComponent<AttackTriggerC>().useMecanim; animator = GetComponent<PlayerMecanimAnimationC>().animator; animator.SetBool(jumpState , false); animator.SetBool("swimming" , true); animator.Play(swimIdle.name); }
void Start() { camera = GameObject.Find ("Capsule").transform; animator = transform.GetComponent<Animator>(); isStill = true; animator.Play("Spawn"); StartCoroutine (Fly ()); }
void start() { controls.gameObject.SetActive (false); levelSelect.gameObject.SetActive (false); animPlay = controlButton.GetComponent<Animator> (); animPlay.enabled=true; animPlay.Play("ControlButtonAnimation"); }
// Use this for initialization void Start() { _motor = GetComponent<PlatformerMotor2D>(); _animator = visualChild.GetComponent<Animator>(); _animator.Play("Idle"); _motor.onJump += SetCurrentFacingLeft; }
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { _fTimer += Time.deltaTime; if (_fTimer >= _fMovingTime) { animator.Play("RockManBattleIdle"); } }
public void OnAttack(ItemProperty itemProperty) { _playerBase.GetComponent<Animator>().Play("attack"); _actorBase = GetComponent<ActorBase> (); _animator = _actorBase.GetComponent<Animator>(); _animator.Play("attack"); attack (itemProperty); }
void Start() { ghostPoints = GameObject.FindGameObjectsWithTag("point"); pacman = GameObject.Find ("pacman"); InvokeRepeating ("StumbleAround", 1, 6); ghostani = GetComponent<Animator>(); ghostani.Play("Run"); //OS = FindObjectOfType<>; }
void Start () { state = STATE_RUN; speed = Random.Range(4f, 6f); type = Random.Range(1, 9); anim = AnimObject.GetComponent<Animator>(); anim.Play("CAR_ANIM_" + type.ToString()); }
void Start() { anim = GetComponent<Animator>(); clipHash = Animator.StringToHash(clipName); anim.Play(clipHash, 0, startFrame); clipLength = anim.GetCurrentAnimatorStateInfo(0).length; t = startFrame * clipLength; anim.speed = 0; }
public override void OnStateUpdate(Animator anim, AnimatorStateInfo animInfo, int layerIndex) { player = anim.transform.parent.GetComponent<Rigidbody2D>(); animTime = animInfo.normalizedTime; if (player.velocity.x > 0) { anim.Play("Jump AnimationR", 0, animTime); } }
void Start() { animations = (Animations)GameObject.FindObjectOfType(typeof(Animations)); gui = (Gui)GameObject.FindObjectOfType(typeof(Gui)); inventory = (Inventory)GameObject.FindObjectOfType(typeof(Inventory)); playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove)); anim = GetComponent<Animator>(); anim.Play("doorBathClosed"); }
// Use this for initialization void Start () { player = GameObject.Find("Player1"); currentTarget = getNewPosition(); rigidBody = gameObject.GetComponent<Rigidbody>(); animator = gameObject.GetComponent<Animator>(); animator.Play(enums.WolfAnimations.Wolf_Idle.ToString()); }