Example #1
0
	override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
	{
		FootPlacementData lF1 = animator.GetComponents<FootPlacementData>()[0];
		FootPlacementData lF2 = animator.GetComponents<FootPlacementData>()[1];

		//setting up first foot transition time and extra ray dist check
		if (lF1 != null)
		{
			if(stateInfo.normalizedTime  > 0.25f)
			{
				lF1.mExtraRayDistanceCheck = mIdleRayCast;
			}
			else
			{
				lF1.mExtraRayDistanceCheck = 0;
			}
		}

		//setting up second foot transition time and extra ray dist check
		if (lF2 != null)
		{
			if(stateInfo.normalizedTime  > 0.25f)
			{
				lF2.mExtraRayDistanceCheck = mIdleRayCast;
			}
			else
			{
				lF2.mExtraRayDistanceCheck = 0;
			}
		}
	}
Example #2
0
	public override void OnStateUpdate(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) 
	{

		float lCurrentSpeedFactor = animator.GetFloat("speed");
		float lTime = animatorStateInfo.normalizedTime - Mathf.Floor(animatorStateInfo.normalizedTime);
		float lBlendedTime = 0.5f - 0.25f * lCurrentSpeedFactor;

		FootPlacementData[] lFeet = animator.GetComponents<FootPlacementData>();
		FootPlacementData lFoot;

		//First foot setup start
		if(!lFeet[0].IsLeftFoot)
		{
			lFoot = lFeet[0];
		}
		else
		{
			lFoot = lFeet[1];
		}

		//Setting up transition time
		lFoot.mTransitionTime = 0.15f - (0.1f * lCurrentSpeedFactor);

		//Setting up raycast extra ray dist
		if(lTime < lBlendedTime)
		{
			lFoot.mExtraRayDistanceCheck = 0.7f;
		}
		else
		{
			lFoot.mExtraRayDistanceCheck = -0.2f;
		}
		//First foot setup end


		//Second foot setup start
		if(lFeet[0].IsLeftFoot)
		{
			lFoot = lFeet[0];
		}
		else
		{
			lFoot = lFeet[1];
		}

		//Setting up transition time
		lFoot.mTransitionTime = 0.15f - (0.1f * lCurrentSpeedFactor);

		//Setting up raycast extra ray dist
		if(lTime > 0.5 && lTime < 0.5f + lBlendedTime)
		{
			lFoot.mExtraRayDistanceCheck = 0.7f;
		}
		else
		{
			lFoot.mExtraRayDistanceCheck = -0.2f;
		}
		//Second foot setup end
	}