private void OnAnimationKeyAdded(AnimationKeyAdded e) { if (!_entityId.HasValue) { return; } if (_editor.GetCurrentAnimation().CurrentFrame == e.Frame) { RefreshKeyButtonsOnly(); } }
private void OnKeyAdded(AnimationKeyAdded obj) { CurrentDocument.ApplyCurrentAnimationFrameToScene(_currentAnimationId); }
private void OnAnimationKeyAdded(AnimationKeyAdded msg) { OnAnimationKeyChanged(msg.KeyId); }