public override void OnInspectorGUI () { EditorGUI.BeginChangeCheck (); var label = new GUIContent ("Animation Import Style", "By default, animations are nested into the generated prefab. Change this option to instead place animations into a separate folder."); importStyle = (AnimationImportOption)EditorGUILayout.EnumPopup (label, importStyle); if (EditorGUI.EndChangeCheck ()) S2USettings.ImportStyle = importStyle; }
public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); var label = new GUIContent("Animation Import Style", "By default, animations are nested into the generated prefab. Change this option to instead place animations into a separate folder."); importStyle = (AnimationImportOption)EditorGUILayout.EnumPopup(label, importStyle); if (EditorGUI.EndChangeCheck()) { S2USettings.ImportStyle = importStyle; } }
private void OnEnable() { importStyle = S2USettings.ImportStyle; }
private void OnEnable () { importStyle = S2USettings.ImportStyle; }