Example #1
0
        public void nextFrame(ref AnimationFrameArgs e)
        {
            if (currentFrame >= startFrame)
            {
                var bck = e.Background;
                var frg = e.Forerground;

                // Draw Background
                e.graphics.DrawImageUnscaled(bck, Point.Empty);
                //

                // Determine center
                if (middleX.Equals(float.NaN) || middleY.Equals(float.NaN))
                {
                    if (rotateAtCenter)
                    {
                        middleX  = (e.ScreenerSize.Width / 2);
                        middleY  = (e.ScreenerSize.Height / 2);
                        middlePt = new PointF(middleX, middleY);
                    }
                    else
                    {
                        middlePt   = PointF.Empty;
                        middleX    = 0;
                        middleY    = 0;
                        deltaAngle = 10;
                        angle      = 200;
                    }
                }


                if (mat == null)
                {
                    mat = new Matrix();
                }

                mat.Reset();

                mat.RotateAt(angle, middlePt);


                angle += deltaAngle;

                if (_invert)
                {
                    mat.Invert();
                }



                e.graphics.Transform = mat;
                e.graphics.DrawImage(frg, e.Location);
            }
            currentFrame += 1;
            if (angle >= 360)
            {
                _completed = true;
            }
        }
Example #2
0
        public void nextFrame(ref AnimationFrameArgs e)
        {
            var fr = e.Forerground;

            // Inti Variables.
            if (this.currentFrame == 0)
            {
                mat = new Matrix();
                switch (this.Position)
                {
                case Direction.Left:
                    mat.Translate(-_hostSize.Width, 0);
                    break;

                case Direction.Top:
                    mat.Translate(0, -_hostSize.Height);
                    break;

                case Direction.Right:
                    mat.Translate(_hostSize.Width, 0);
                    _angle = 270;
                    break;

                case Direction.Bottom:
                    mat.Dispose();
                    mat         = null;
                    this._angle = 90F;
                    break;

                default:
                    break;
                }
                imgrectangle = new Rectangle(0, 0, _hostSize.Width, _hostSize.Height);
                lbrush       = new LinearGradientBrush(imgrectangle, _color, Color.FromArgb(255 - this.Opacity, _color), this._angle);
            }


            this.currentFrame += 1;

            switch (this.Position)
            {
            case Direction.Left:
            case Direction.Top:
            case Direction.Right:
                e.graphics.Transform = mat;
                e.graphics.DrawImage(fr, Point.Empty);
                break;

            case Direction.Bottom:
                e.graphics.ScaleTransform(1F, -1F);
                e.graphics.TranslateTransform(0, -(e.ScreenerSize.Height + _distance));
                e.graphics.DrawImage(fr, e.Location);
                break;
            }
            e.graphics.FillRectangle(lbrush, imgrectangle);

            fr.Dispose();
            fr = null;
        }
Example #3
0
 public void leaveScreen()
 {
     _screen.leaveScreen();
     if (e != null)
     {
         e.Dispose();
     }
     e = null;
 }
Example #4
0
        public void nextFrame(ref AnimationFrameArgs e)
        {
            _start = true;
            e.graphics.Clear(Color.Yellow);
            var bck = e.Background;
            var fr  = e.Forerground;

            e.graphics.DrawImage(bck, Point.Empty);
            e.graphics.DrawImage(fr, e.Location);
            e.graphics.DrawString(currentFrame.ToString(), Form.DefaultFont, SystemBrushes.ActiveBorder, Point.Empty);

            currentFrame += 1;
        }
Example #5
0
        public void nextFrame(ref AnimationFrameArgs e)
        {
            _start = true;
            e.graphics.Clear(Color.Yellow);
            var bck = e.Background;
            var fr = e.Forerground;

            e.graphics.DrawImage(bck, Point.Empty);
            e.graphics.DrawImage(fr, e.Location);
            e.graphics.DrawString(currentFrame.ToString(), Form.DefaultFont, SystemBrushes.ActiveBorder, Point.Empty);

            currentFrame += 1;
        }
Example #6
0
        public void nextFrame(ref AnimationFrameArgs e)
        {
            if (currentFrame >= startFrame )
            {
                var bck = e.Background;
                var frg = e.Forerground;

                // Draw Background
                e.graphics.DrawImageUnscaled(bck, Point.Empty);
                //

                // Determine center
                if (middleX.Equals(float.NaN) || middleY.Equals(float.NaN))
                {
                    if (rotateAtCenter)
                    {
                        middleX = (e.ScreenerSize.Width / 2);
                        middleY = (e.ScreenerSize.Height / 2);
                        middlePt = new PointF(middleX, middleY);
                    }
                    else
                    {
                        middlePt = PointF.Empty;
                        middleX = 0;
                        middleY = 0;
                        deltaAngle = 10;
                        angle = 200;
                    }
                }

                if (mat == null )
                {
                    mat = new Matrix();
                }

                mat.Reset();

                mat.RotateAt(angle, middlePt);

                angle += deltaAngle;

                if (_invert) mat.Invert();

                e.graphics .Transform = mat;
                e.graphics .DrawImage(frg , e.Location);

            }
            currentFrame += 1;
            if (angle >= 360) _completed  = true;
        }
Example #7
0
        public void  nextFrame(ref AnimationFrameArgs e)
        {
            if (currentFrame >= startFrame)
            {
                Started = true;
                var bck = e.Background;
                var frg = e.Forerground;
                e.graphics.DrawImageUnscaled(bck, Point.Empty);
                if (this.Distance <= this.EaseIn)
                {
                    this.DeltaSpeed = 0; this.Speed = 10;
                }
                mat = new Matrix();
                switch (this.From)
                {
                case Direction.Left:
                    mat.Translate(-this.Distance, 0);
                    break;

                case Direction.Top:
                    mat.Translate(0, -this.Distance);
                    break;

                case Direction.Right:
                    mat.Translate(this.Distance, 0);
                    break;

                case Direction.Bottom:
                    mat.Translate(0, this.Distance);
                    break;
                }
                e.graphics.Transform = mat;
                this.Distance       -= this.Speed;
                this.Speed          += this.DeltaSpeed;
                e.graphics.DrawImage(frg, e.Location);
                mat.Dispose();
            }

            if (this.Distance <= 0)
            {
                this.Completed = true;
            }

            this.currentFrame += 1;
        }
Example #8
0
        public void NextFrame()
        {
            // check if animation is completed then
            // ask IScreener to leave screen.
            //
            //else
            //
            // if screener is not in position then ask to do it.
            // now compute nextframe with animation and pass
            // it to screen and ask to draw again.

            if (_animation.Completed)
            {
                return;
            }
            if (_animation.Started)
            {
                _screen.coverTheHost();
            }
            if (true)
            {
                Bitmap nxtfrm;
                Size   sz = _screen.getSize();
                nxtfrm = new Bitmap(sz.Width, sz.Height);
                Graphics g = Graphics.FromImage(nxtfrm);
                if (e == null)
                {
                    e = new AnimationFrameArgs(ref _screen);
                }

                e.graphics = g;
                _animation.nextFrame(ref e);
                _screen.DrawAgain();
                g.Dispose();
                g  = null;
                sz = Size.Empty;



                // Check if disposing nxtfrm dispose imagetoPaint also or not.
                // if (_screen.imageToPaint != null)  _screen.imageToPaint.Dispose();
                _screen.imageToPaint = nxtfrm;
            }
        }
Example #9
0
 public void CleanMemoryFootprints()
 {
     if (_screen != null)
     {
         _screen.cleanMemoryFootprint();
         _screen = null;
     }
     if (_animation != null)
     {
         _animation.cleanMemoryFootprint();
         _animation = null;
     }
     if (_wait != null)
     {
         _wait = null;
     }
     if (e != null)
     {
         e.Dispose();
         e = null;
     }
 }
Example #10
0
 public void CleanMemoryFootprints()
 {
     if (_screen != null)
     {
         _screen.cleanMemoryFootprint();
         _screen = null;
     }
        if (_animation != null)
        {
        _animation.cleanMemoryFootprint();
        _animation = null;
        }
        if (_wait != null)
        {
        _wait  = null;
        }
        if (e != null)
        {
        e.Dispose();
        e = null;
        }
 }
Example #11
0
        public void nextFrame(ref AnimationFrameArgs e)
        {
            if (currentFrame >= startFrame)
            {
                Started = true;
                var bck = e.Background;
                var frg = e.Forerground;
                e.graphics.DrawImageUnscaled(bck, Point.Empty);
                if (this.Distance <= this.EaseIn) { this.DeltaSpeed = 0; this.Speed = 10; }
                mat = new Matrix();
                switch (this.From)
                {
                    case Direction.Left:
                        mat.Translate(-this.Distance, 0);
                        break;
                    case Direction.Top:
                        mat.Translate(0, -this.Distance);
                        break;
                    case Direction.Right:
                        mat.Translate(this.Distance, 0);
                        break;
                    case Direction.Bottom:
                        mat.Translate(0, this.Distance);
                        break;
                }
                e.graphics .Transform = mat;
                this.Distance -= this.Speed;
                this.Speed += this.DeltaSpeed;
                e.graphics .DrawImage(frg , e.Location);
                mat.Dispose();

            }

            if (this.Distance <= 0) this.Completed = true;

            this.currentFrame += 1;
        }
Example #12
0
        public void NextFrame()
        {
            // check if animation is completed then
            // ask IScreener to leave screen.
            //
            //else
            //
            // if screener is not in position then ask to do it.
            // now compute nextframe with animation and pass
            // it to screen and ask to draw again.

            if (_animation.Completed) return;
            if ( _animation.Started )
            {
                _screen.coverTheHost();
            }
            if (true)
            {

                Bitmap nxtfrm;
                Size sz = _screen.getSize();
                nxtfrm = new Bitmap(sz.Width, sz.Height);
                Graphics g = Graphics.FromImage(nxtfrm);
                if (e == null)
                {
                    e = new AnimationFrameArgs(ref _screen);
                }

                e.graphics = g;
                _animation.nextFrame(ref e);
                _screen.DrawAgain();
                g.Dispose();
                g = null;
                sz = Size.Empty;

                // Check if disposing nxtfrm dispose imagetoPaint also or not.
                // if (_screen.imageToPaint != null)  _screen.imageToPaint.Dispose();
                _screen.imageToPaint = nxtfrm ;
            }
        }
Example #13
0
 public void leaveScreen()
 {
     _screen.leaveScreen();
     if(e != null)
      e.Dispose();
      e = null;
 }
Example #14
0
        public void nextFrame(ref AnimationFrameArgs e)
        {
            var fr = e.Forerground;

            // Inti Variables.
            if (this.currentFrame == 0)
            {
                mat = new Matrix();
                switch (this.Position)
                {
                    case Direction.Left:
                        mat.Translate(-_hostSize.Width, 0);
                        break;
                    case Direction.Top:
                        mat.Translate(0, -_hostSize.Height);
                        break;
                    case Direction.Right:
                        mat.Translate(_hostSize.Width, 0);
                        _angle = 270;
                        break;
                    case Direction.Bottom:
                        mat.Dispose();
                        mat = null;
                        this._angle = 90F;
                        break;
                    default:
                        break;
                }
                imgrectangle = new Rectangle(0, 0, _hostSize.Width, _hostSize.Height);
                lbrush = new LinearGradientBrush(imgrectangle, _color, Color.FromArgb(255 - this.Opacity, _color), this._angle);
            }

            this.currentFrame += 1;

            switch (this.Position)
            {
                case Direction.Left:
                case Direction.Top:
                case Direction.Right:
                    e.graphics.Transform = mat;
                    e.graphics.DrawImage(fr , Point.Empty);
                    break;
                case Direction.Bottom:
                    e.graphics.ScaleTransform(1F, -1F);
                    e.graphics.TranslateTransform(0, -(e.ScreenerSize.Height + _distance));
                    e.graphics.DrawImage(fr, e.Location);
                    break;
            }
            e.graphics.FillRectangle(lbrush, imgrectangle);

            fr.Dispose();
            fr = null;
        }