// Use this for initialization void Start() { sprites[0] = Resources.Load<Sprite>(PlayerData.FormSpritePath(pieceName, 0)); sprites[1] = Resources.Load<Sprite>(PlayerData.FormSpritePath(pieceName, 1)); sprites[2] = Resources.Load<Sprite>(PlayerData.FormSpritePath(pieceName, 2)); sprites[3] = Resources.Load<Sprite>(PlayerData.FormSpritePath(pieceName, 3)); // Set up references. spriteRenderer = transform.GetComponent<SpriteRenderer> (); spriteRenderer.sprite = sprites [0]; moveScript = transform.parent.GetComponent<AmariMovement> (); }
// Use this for initialization void Start() { sprites[0] = Resources.Load <Sprite>(PlayerData.FormSpritePath(pieceName, 0)); sprites[1] = Resources.Load <Sprite>(PlayerData.FormSpritePath(pieceName, 1)); sprites[2] = Resources.Load <Sprite>(PlayerData.FormSpritePath(pieceName, 2)); sprites[3] = Resources.Load <Sprite>(PlayerData.FormSpritePath(pieceName, 3)); // Set up references. spriteRenderer = transform.GetComponent <SpriteRenderer> (); spriteRenderer.sprite = sprites [0]; moveScript = transform.parent.GetComponent <AmariMovement> (); }
// Update is called once per frame void FixedUpdate() { if (stage < 4) { // Black screen Fade Out Color tempColor = blackScreenImage.color; tempColor.a = Mathf.Max(0.0f, tempColor.a - alphaChgPerSec * Time.deltaTime); blackScreenImage.color = tempColor; } if (stage >= 2) { if (!textBox.isFadingOn) { feedText.enabled = false; } } if (stage == 0) { if (!isFedText) { feedText.SetText("Ah, Amari would be staying over at your place tonight isn't it?\\Yes, it's getting late. We should really be going.\\Alright then..."); textBox.TurnOnTextbox(false); isFedText = true; if (isAutomatedStart) { startTime = Time.time; } } if (isAutomatedStart && feedText.getIsMoreThanOneLine()) { if (currIndex == 0) { duration = 3.0f; } else { duration = 2.5f; } if ((Time.time - startTime) > duration) { if (ToggleTextRespond()) { startTime = Time.time; } } } if (Input.GetKeyUp(KeyCode.Space) && stage == 0 && feedText.getIsMoreThanOneLine()) { if (currIndex < feedText.multipleResponds.Length) { ToggleTextRespond(); } /* * feedText.ind++; * if (feedText.ind == feedText.multipleResponds.Length) * { * textBox.TurnOnTextbox(true); * isReadyToProceed = true; * * } * else if (feedText.ind < feedText.multipleResponds.Length) { * textBox.TurnOnTextbox(false); * }*/ } if (isReadyToProceed) { feedText.SetText("...Children, get into your lines!"); textBox.TurnOnTextbox(false); if (isAutomatedStart) { startTime = Time.time; } m1.FaceBack(); m2.FaceBack(); m3.FaceBack(); f4.FaceBack(); f5.FaceBack(); f6.FaceBack(); m1.StopMoving(); m2.StopMoving(); m3.StopMoving(); f4.StopMoving(); f5.StopMoving(); f6.StopMoving(); /* * m1.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); * m2.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); * m3.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); * f4.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); * f5.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); * f6.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); */ stage = 1; timer = 0.0f; } else { if (!m1.IsMoving()) { m1pt = (m1pt + 1) % movePoints.Length; m1.MoveTo(movePoints[m1pt]); } if (!m2.IsMoving()) { m2pt = (m2pt + 1) % movePoints.Length; m2.MoveTo(movePoints[m2pt]); } if (!m3.IsMoving()) { m3pt = (m3pt + 1) % movePoints.Length; m3.MoveTo(movePoints[m3pt]); } if (!f4.IsMoving()) { f4pt = (f4pt + 1) % movePoints.Length; f4.MoveTo(movePoints[f4pt]); } if (!f5.IsMoving()) { f5pt = (f5pt + 1) % movePoints.Length; f5.MoveTo(movePoints[f5pt]); } if (!f6.IsMoving()) { f6pt = (f6pt + 1) % movePoints.Length; f6.MoveTo(movePoints[f6pt]); } } } else if (stage == 1) { //timer += Time.deltaTime; bool canProceed = false; if (isAutomatedStart) { if ((Time.time - startTime) > duration) { isAutomatedStart = false; canProceed = true; } } if (Input.GetKeyUp(KeyCode.Space) || canProceed) { textBox.TurnOnTextbox(true); AmariMovement.speed = 3.0f; stage = 2; // stage 1 init m1.MoveTo(new Vector3(0.1f, 0.5f, 0.7f)); m2.MoveTo(new Vector3(-1.4f, 0.5f, -1.0f)); m3.MoveTo(new Vector3(0.6f, 0.5f, -1.0f)); f4.MoveTo(new Vector3(-0.9f, 0.5f, 0.7f)); f5.MoveTo(new Vector3(1.1f, 0.5f, 0.7f)); f6.MoveTo(new Vector3(-0.4f, 0.5f, -1.0f)); /* * m1.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); * m2.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); * m3.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); * f4.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); * f5.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); * f6.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); */ } } else if (stage == 2) { // Move to one line if (!m1.IsMoving()) { m1.FaceFront(); } if (!m2.IsMoving()) { m2.FaceFront(); } if (!m3.IsMoving()) { m3.FaceFront(); } if (!f4.IsMoving()) { f4.FaceFront(); } if (!f5.IsMoving()) { f5.FaceFront(); } if (!f6.IsMoving()) { f6.FaceFront(); } if (!m1.IsMoving() && !m2.IsMoving() && !m3.IsMoving() && !f4.IsMoving() && !f5.IsMoving() && !f6.IsMoving()) { // Stage 2 initialisation here AmariSelection.selectionEnabled = true; m1.FaceFront(); m2.FaceFront(); m3.FaceFront(); f4.FaceFront(); f5.FaceFront(); f6.FaceFront(); feedText.SetText("(Pick a child)"); textBox.TurnOnTextbox(false); stage = 3; } } else if (stage == 3) { m1.FaceFront(); m2.FaceFront(); m3.FaceFront(); f4.FaceFront(); f5.FaceFront(); f6.FaceFront(); if (AmariSelection.selectionDone) { textBox.TurnOnTextbox(true); AmariSelection.selectionEnabled = false; // Find selected amari if (PlayerData.HairId == 1) { selected = m1; } else if (PlayerData.HairId == 2) { selected = m2; } else if (PlayerData.HairId == 3) { selected = m3; } else if (PlayerData.HairId == 4) { selected = f4; } else if (PlayerData.HairId == 5) { selected = f5; } else if (PlayerData.HairId == 6) { selected = f6; } AmariMovement.speed = 2.0f; Vector3 newDest = selected.transform.position; newDest.z = 1.5f; selected.MoveTo(newDest); stage = 4; } } else if (stage == 4) { Color tempColor = blackScreenImage.color; tempColor.a = Mathf.Min(1.0f, tempColor.a + alphaChgPerSec * Time.deltaTime); blackScreenImage.color = tempColor; if (!selected.IsMoving()) { Vector3 newDest = parent.transform.position; newDest.y = -0.5f; selected.MoveTo(newDest); } if (tempColor.a >= 1.0f) { AmariSelection.selectionDone = false; GameController.instance.SetLastLoadedScene(Application.loadedLevelName); Application.LoadLevel("TransitionScene"); //Application.LoadLevel("GroundIndoorGameScene"); } } }
// Update is called once per frame void FixedUpdate() { if (stage < 4) { // Black screen Fade Out Color tempColor = blackScreenImage.color; tempColor.a = Mathf.Max(0.0f, tempColor.a - alphaChgPerSec * Time.deltaTime); blackScreenImage.color = tempColor; } if (stage >= 2) { if (!textBox.isFadingOn) { feedText.enabled = false; } } if (stage == 0) { if (!isFedText) { feedText.SetText("Are you here to bring Amari to you spouse's place?\\Yes, it's getting late. We should really be going.\\Alright then..."); textBox.TurnOnTextbox(false); isFedText = true; } if (Input.GetKeyUp(KeyCode.Space) && stage == 0 && feedText.getIsMoreThanOneLine()) { feedText.ind++; if (feedText.ind == feedText.multipleResponds.Length) { textBox.TurnOnTextbox(true); isReadyToProceed = true; } else if (feedText.ind < feedText.multipleResponds.Length) { textBox.TurnOnTextbox(false); } } if (isReadyToProceed) { feedText.SetText("...Children, get into your lines!"); textBox.TurnOnTextbox(false); m1.FaceFront(); m2.FaceFront(); m3.FaceFront(); f4.FaceFront(); f5.FaceFront(); f6.FaceFront(); m1.StopMoving(); m2.StopMoving(); m3.StopMoving(); f4.StopMoving(); f5.StopMoving(); f6.StopMoving(); m1.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); m2.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); m3.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); f4.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); f5.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); f6.transform.GetComponentInChildren<AmariEyes>().LookAtObject(teacher.gameObject); stage = 1; timer = 0.0f; } else { if (!m1.IsMoving()) { m1pt = (m1pt + 1) % movePoints.Length; m1.MoveTo(movePoints[m1pt]); } if (!m2.IsMoving()) { m2pt = (m2pt + 1) % movePoints.Length; m2.MoveTo(movePoints[m2pt]); } if (!m3.IsMoving()) { m3pt = (m3pt + 1) % movePoints.Length; m3.MoveTo(movePoints[m3pt]); } if (!f4.IsMoving()) { f4pt = (f4pt + 1) % movePoints.Length; f4.MoveTo(movePoints[f4pt]); } if (!f5.IsMoving()) { f5pt = (f5pt + 1) % movePoints.Length; f5.MoveTo(movePoints[f5pt]); } if (!f6.IsMoving()) { f6pt = (f6pt + 1) % movePoints.Length; f6.MoveTo(movePoints[f6pt]); } } } else if(stage == 1) { //timer += Time.deltaTime; if (Input.GetKeyUp(KeyCode.Space)) { textBox.TurnOnTextbox(true); AmariMovement.speed = 3.0f; stage = 2; // stage 1 init m1.MoveTo(new Vector3(0.1f, 0.5f, 0.7f)); m2.MoveTo(new Vector3(-1.4f, 0.5f, -1.0f)); m3.MoveTo(new Vector3(0.6f, 0.5f, -1.0f)); f4.MoveTo(new Vector3(-0.9f, 0.5f, 0.7f)); f5.MoveTo(new Vector3(1.1f, 0.5f, 0.7f)); f6.MoveTo(new Vector3(-0.4f, 0.5f, -1.0f)); m1.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); m2.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); m3.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); f4.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); f5.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); f6.transform.GetComponentInChildren<AmariEyes>().LookAtObject(null); } } else if (stage == 2) { // Move to one line if (!m1.IsMoving()) m1.FaceFront(); if (!m2.IsMoving()) m2.FaceFront(); if (!m3.IsMoving()) m3.FaceFront(); if (!f4.IsMoving()) f4.FaceFront(); if (!f5.IsMoving()) f5.FaceFront(); if (!f6.IsMoving()) f6.FaceFront(); if (!m1.IsMoving () && !m2.IsMoving () && !m3.IsMoving () && !f4.IsMoving () && !f5.IsMoving () && !f6.IsMoving ()) { stage = 3; // Stage 2 initialisation here AmariSelection.selectionEnabled = true; m1.FaceFront(); m2.FaceFront(); m3.FaceFront(); f4.FaceFront(); f5.FaceFront(); f6.FaceFront(); } } else if (stage == 3) { m1.FaceFront(); m2.FaceFront(); m3.FaceFront(); f4.FaceFront(); f5.FaceFront(); f6.FaceFront(); if (AmariSelection.selectionDone) { AmariSelection.selectionEnabled = false; // Find selected amari if (PlayerData.HairId == 1) selected = m1; else if (PlayerData.HairId == 2) selected = m2; else if (PlayerData.HairId == 3) selected = m3; else if (PlayerData.HairId == 4) selected = f4; else if (PlayerData.HairId == 5) selected = f5; else if (PlayerData.HairId == 6) selected = f6; AmariMovement.speed = 2.0f; Vector3 newDest = selected.transform.position; newDest.z = -2.0f; selected.MoveTo(newDest); stage = 4; } } else if (stage == 4) { Color tempColor = blackScreenImage.color; tempColor.a = Mathf.Min(1.0f, tempColor.a + alphaChgPerSec * Time.deltaTime); blackScreenImage.color = tempColor; if (!selected.IsMoving()) { Vector3 newDest = parent.transform.position; newDest.y = -0.5f; selected.MoveTo(newDest); } if(tempColor.a >= 1.0f){ AmariSelection.selectionDone = false; GameController.instance.SetStartTime(); Application.LoadLevel("PlatformGameScene"); } } }