void Start() { indikatorLayer = GameObject.Find ("IndikatorLayer").GetComponent<IndikatorLayer> (); mountainHandler = GameObject.Find ("Map").GetComponent<MountainHandler> (); mainCameraHandler = gameObject.GetComponent<MainCameraHandler> (); allWindParticles = GameObject.Find ("Main Camera/Wind Particle System").GetComponent<AllWindParticles> (); ui = GameObject.Find ("UI Root").GetComponent<globalUIHandler> (); // FIXME Besser wäre: Nochmal händisch auslesen und eintragen for (int n = 0; n<16; n++) for (int i = 0; i<3; i++) { sourcePositions[n,i] = rotationMiddlePositions[i]-(Quaternion.Euler (0,22.5f*n,0) * new Vector3(0f, -2f,12f)); } indikatorSourcePositions = sourcePositions; // Initial: Mittleren Berg auswählen changePieceTo (1); }
void Awake () { allWindParticles = GameObject.Find ("Main Camera/Wind Particle System").GetComponent<AllWindParticles>(); particles = new CloudParticle[maxAmountParticles]; // initialize particle array }