private void SetHumanAtt()
        {
            for (int i = 0; i < ListAimPos.Count; i++)
            {
                if (ListAimPos[i] != null)
                {
                    Destroy(ListAimPos[i].gameObject);
                }
            }
            ListAimPos = new List <AimPos>();
            HumanAimPoses.Clear();
            if (attbutes.humanAtt.aimList != null)
            {
                for (int i = 0; i < attbutes.humanAtt.aimList.Count; i++)
                {
                    Vector3 pos    = attbutes.humanAtt.aimList[i];
                    AimPos  aimPos = Instantiate(AimPos, attGameObjects[4].transform).GetComponent <AimPos>();
                    aimPos.Value = pos;
                    aimPos.Init(pos);
                    ListAimPos.Add(aimPos);
                    HumanAimPoses.Add(pos);
                }
            }
            HumanOther.SetAsLastSibling();

            Toggle_isHumanRepeat.isOn  = attbutes.humanAtt.isRepeat;
            inputField_humanSpeed.text = attbutes.humanAtt.speed.ToString();
        }