Example #1
0
 public void ResetStatus()
 {
     if (isInvisible) { GetComponent<Renderer>().enabled = true; }
     isInvisible = false;
     isGreedy = false;
     isInfrared = false;
     isArmored = false;
     isRanged = false;
     if (isBoosty) { moveSpeed /= GameManager.speedMultiplier; }
     isBoosty = false;
     hasTeleport = false;
     hasSpeedBoost = false;
     hasRPG = false;
     hasWallDemo = false;
     rpgAmmo = 0;
     UpdateRpgAmmoCount();
     Health health = GetComponent<Health> ();
     health.hitPoints = 1;
     ActiveSkill = ActiveSkillType.None;
     gun.HideInfrared();
     if (gun.GetBulletRange() != gun.defaultBulletRange) { gun.SetBulletRange (gun.defaultBulletRange); }
     inventoryManager.ResetStatus();
     Timer timer = GetComponent<Timer> ();
     timer.ResetAll ();
 }
Example #2
0
    [HideInInspector] public SkillImageForSlot CurDraggingSkillImageForSlot; //현재 슬롯위에 올려진 스킬중 드래그 중인 스킬



    public void SetDraggingSKill(ActiveSkillType _SkillType)
    {
        curDraggingSkill = _SkillType;
    }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        // FIRING PROJECTILES AND ACTIVATING SKILLS (human mode only)

        if (!isAvenger && CrossPlatformInputManager.GetAxisRaw(fireButton) > 0.75f && isTriggerReleased)
        { 	isTriggerReleased = false;
            BroadcastMessage("OnFireRifle"); }

        if (!isAvenger && CrossPlatformInputManager.GetAxisRaw(fireButton) < 0.25f)
        { isTriggerReleased = true; }

        if (!isAvenger && CrossPlatformInputManager.GetButtonDown(skillButton))
        { 	// check which skill is selected
            newSkillInteger = inventoryManager.GetActiveSkill();
            ActiveSkill = (ActiveSkillType) newSkillInteger;
            Debug.Log ("active skill: " + ActiveSkill);

            // activate selected skill
            if (ActiveSkillType.WallDemo == ActiveSkill && hasWallDemo)
            {
                StartCoroutine("SetWallDemo", GameManager.wallDemoDuration);
            }
            if (ActiveSkillType.SpeedBoost == ActiveSkill && hasSpeedBoost && ! isBoosty)
            {
                    if (isArmored) { RemoveArmor(); }
                    StartCoroutine("DoSpeedBoost", GameManager.boostDuration);
                    inventoryManager.RemoveSkill(newSkillInteger);
            }
            if (ActiveSkillType.Teleport == ActiveSkill && hasTeleport)
            {
                    StartCoroutine("Teleport");
                    inventoryManager.RemoveSkill(newSkillInteger);
            }
            if (ActiveSkillType.RPG == ActiveSkill && 0 < rpgAmmo)
            {
                Invoke ("BroadcastFireRPG", 0.01f); // firing delay taken care of in Gun.cs
            }
        }

        if (!isAvenger && CrossPlatformInputManager.GetButtonUp(skillButton))
        { CancelInvoke(); }

        // ACTIVATING INVISIBILITY (Avenger mode only)

        if (isAvenger && CrossPlatformInputManager.GetButtonDown (invisibilityButton))
        { if (!isInvisibilityOnCooldown) { StartCoroutine ("DoInvisibilityCycle"); } }

        // SELECTING SKILLS

            // SPEED BOOST selected with B button or Right on D-Pad
        if ( CrossPlatformInputManager.GetButtonDown(speedBoostButton)
            || 1 == CrossPlatformInputManager.GetAxis(speedBoostButton) )
        {
            if (!isAvenger && hasSpeedBoost)
            {
                newSkillInteger = (int) ActiveSkillType.SpeedBoost;
                inventoryManager.SetActiveSkill(newSkillInteger);
            }
        }
            // TELEPORT selected with A button or Down on D-Pad
        if ( CrossPlatformInputManager.GetButtonDown(teleportButton)
            || -1 == CrossPlatformInputManager.GetAxis(teleportButton) )
        {
            if (!isAvenger && hasTeleport)
            {
                newSkillInteger = (int) ActiveSkillType.Teleport;
                inventoryManager.SetActiveSkill(newSkillInteger);
            }
        }
            // RPG selected with X button or Left on D-Pad
        if ( CrossPlatformInputManager.GetButtonDown(rpgButton)
            || -1 == CrossPlatformInputManager.GetAxis(rpgButton) )
        {
            if (!isAvenger && hasRPG)
            {
                newSkillInteger = (int) ActiveSkillType.RPG;
                inventoryManager.SetActiveSkill(newSkillInteger);
            }
        }
            // WALL DEMO selected with Y button or Up on D-Pad
        if ( CrossPlatformInputManager.GetButtonDown(wallDemoButton)
            || 1 == CrossPlatformInputManager.GetAxis(wallDemoButton) )
        {
            if (!isAvenger && hasWallDemo)
            {
                newSkillInteger = (int) ActiveSkillType.WallDemo;
                inventoryManager.SetActiveSkill(newSkillInteger);
            }
        }
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        gun = GetComponentInChildren<Gun>();
        inventoryManager = GetComponent<InventoryManager>();
        spawnManager = FindObjectOfType<SpawnManager>();
        rocketsAmountText = FindRocketsAmountText(name);
        UpdateRpgAmmoCount();

        ActiveSkill = ActiveSkillType.None;
    }