public void registerBullsEyeAbility(AbilityBasis ability)
 {
     var list = _bullseyeabilities.ToList();
     list.Add(ability);
     _bullseyeabilities = list.ToArray();
 }
 public void removeBullsEyeAbility(AbilityBasis ability)
 {
     var list = _bullseyeabilities.ToList();
     list.Remove(ability);
     _bullseyeabilities = list.ToArray();
 }
 public ExertionAbility(MyCharacterController owner, ObjectEntity target, AbilityBasis ability)
     : base(owner)
 {
     Target = target;
     Ability = ability;
 }