public void registerBullsEyeAbility(AbilityBasis ability) { var list = _bullseyeabilities.ToList(); list.Add(ability); _bullseyeabilities = list.ToArray(); }
public void removeBullsEyeAbility(AbilityBasis ability) { var list = _bullseyeabilities.ToList(); list.Remove(ability); _bullseyeabilities = list.ToArray(); }
public ExertionAbility(MyCharacterController owner, ObjectEntity target, AbilityBasis ability) : base(owner) { Target = target; Ability = ability; }