public void Locking(int doorNo) { //print("locking: door controller"); if (m_locked[doorNo]) { if (m_lockedOutAction[doorNo]) { m_specificDoorScripts[doorNo].DoorPower("Unlock"); m_locked[doorNo] = false; m_lockedOutAction[doorNo] = false; } else { m_aiPowerScript.PowerExchange(m_lockedDoorPower); m_specificDoorScripts[doorNo].DoorPower("Unlock"); m_locked[doorNo] = !m_locked[doorNo]; } } else { if (m_aiPowerScript.CheckPower(m_lockedDoorPower) == true) { m_aiPowerScript.PowerExchange(-m_lockedDoorPower); m_specificDoorScripts[doorNo].DoorPower("Lock"); m_locked[doorNo] = !m_locked[doorNo]; } else { //no power } } }
public void EnoughPowerLocked() { for (int i = 0; i < m_doorsLength; i++) { if (m_doorLockedToggleArray[i].isOn == false && m_isCounting[i] == false) { if (!m_lockedOutAction[i] && m_aiPowerScript.CheckPower(m_doorLockPower)) { m_doorLockedToggleArray[i].interactable = true; } } } }
public void CameraSwitch(int camNo) { //print("Message Recieved " + camNo); if (m_camerasOn[camNo] == true) { cameras[camNo].enabled = false; m_cameraLightRenderers[camNo].material = materials[0]; m_camerasOn[camNo] = !m_camerasOn[camNo]; m_aiPowerScript.PowerExchange(m_cameraPower); taskLogScript.UpdateText("Camera", camNo, 1); //cameraText[camNo].text = "Offline"; //cameraRecImage[camNo].SetActive(false); } else { if (m_aiPowerScript.CheckPower(m_cameraPower) == true) { m_cameraLightRenderers[camNo].material = materials[1]; cameras[camNo].enabled = true; m_camerasOn[camNo] = !m_camerasOn[camNo]; m_aiPowerScript.PowerExchange(-m_cameraPower); taskLogScript.UpdateText("Camera", camNo, 0); //cameraText[camNo].text = "Recording"; //cameraRecImage[camNo].SetActive(true); } } CheckCameras(); }
public void LightSwitch(int lightNo) { if (m_lightOn[lightNo] == true) { lights[lightNo].enabled = false; m_lightOn[lightNo] = !m_lightOn[lightNo]; m_aiPowerScript.PowerExchange(m_lightPower); taskLogScript.UpdateText("Light", lightNo, 1); } else { if (m_aiPowerScript.CheckPower(m_lightPower) == true) { lights[lightNo].enabled = true; m_lightOn[lightNo] = !m_lightOn[lightNo]; m_aiPowerScript.PowerExchange(-m_lightPower); taskLogScript.UpdateText("Light", lightNo, 0); } } CheckLights(); if (lightNo == m_lightOne && !m_lightOneOn) { m_isCountingDown = true; m_lightOneOn = true; } if (lightNo == m_lightTwo && m_lightOneOn && m_isCountingDown) { agentObjectiveScript.LightSwitchSequenceObjective(0, true); } }