Example #1
0
 /// <summary>
 /// Gets the date.买入商品
 /// </summary>
 /// <param name="myGood">My good.</param>
 public void BuyGood(AGood myGood)
 {
     AddGood (myGood);
 }
Example #2
0
    /// <summary>
    /// Adds the good.添加商品  并且引入该商品的修改价格   商店商品的价格 等于 商品的价格+修改价格(modifyprice) 
    /// </summary>
    /// <param name="myGood">My good.</param>
    private void AddGood(AGood myGood, int modifyprice=0)
    {
        bool isFind = false;
                int i = (int)(myGood.Type);
                foreach (AStoreGood storeGood in storeGoods[i]) {

                        if (storeGood.Good.EquitName == myGood .EquitName) {
                                isFind = true;
                                storeGood.Good.Number += myGood.Number;
                        }
                }
                if (!isFind) {
                        AStoreGood myStoreGood = new StoreGood (myGood);

                        GameObject go = NGUITools.AddChild (storeGoodType [i], _storeGood);

                        store_good myScript = go.GetComponent<store_good> ();

                        storeGoods [i].Add (myStoreGood);
                        AStoreGood good1 = storeGoods [i] [storeGoods [i].Count];
                        good1.StoreNumber = storeGoods [i].Count;
                        good1.ModifyPrice = modifyprice;

                        int x = (i % 3) * 80;
                        int y = (int)(i / 3) * 50;
                        go.transform.localPosition = new Vector3 (180 - x, 90 - y, 0);
                        go.GetComponent<UILabel> ().transform.localPosition = myStoreLablePosition;
                        good1.MyStoreGoodPosition = myStoreLablePosition;
                        myScript.myStoreGood = good1;
                        myScript.setSpriteAndLabel ();
                        //NGUITools.AddChild ();
                }
    }
Example #3
0
 public StoreGood(AGood good)
 {
     myGood = good;
 }