private void OnRequestAchievementsCompleted(AGSRequestAchievementsResponse response) { if (loadAchievementDescriptionsCallbacks.ContainsKey(response.userData)) { Action <IAchievementDescription[]> callback = loadAchievementDescriptionsCallbacks.ContainsKey(response.userData) ? loadAchievementDescriptionsCallbacks[response.userData] : null; if (callback != null) { AGSSocialAchievement[] descriptions = new AGSSocialAchievement[response.achievements.Count]; for (int i = 0; i < response.achievements.Count; i++) { descriptions[i] = new AGSSocialAchievement(response.achievements[i]); } callback(descriptions); } } if (loadAchievementsCallbacks.ContainsKey(response.userData)) { Action <IAchievement[]> callback = loadAchievementsCallbacks.ContainsKey(response.userData) ? loadAchievementsCallbacks[response.userData] : null; if (callback != null) { AGSSocialAchievement[] descriptions = new AGSSocialAchievement[response.achievements.Count]; for (int i = 0; i < response.achievements.Count; i++) { descriptions[i] = new AGSSocialAchievement(response.achievements[i]); } callback(descriptions); } } loadAchievementDescriptionsCallbacks.Remove(response.userData); }
private void OnRequestAchievementsCompleted(AGSRequestAchievementsResponse response) { if (loadAchievementDescriptionsCallbacks.ContainsKey(response.userData)) { var callback = loadAchievementDescriptionsCallbacks[response.userData]; if (callback != null) { var descriptions = new IAchievementDescription[response.achievements.Count]; for (var i = 0; i < response.achievements.Count; i++) { descriptions[i] = new AGSSocialAchievement(response.achievements[i]); } callback(descriptions); } loadAchievementDescriptionsCallbacks.Remove(response.userData); } else if (loadAchievementsCallbacks.ContainsKey(response.userData)) { var callback = loadAchievementsCallbacks[response.userData]; if (callback != null) { var achievements = new IAchievement[response.achievements.Count]; for (var i = 0; i < response.achievements.Count; i++) { achievements[i] = new AGSSocialAchievement(response.achievements[i]); } callback(achievements); } loadAchievementsCallbacks.Remove(response.userData); } }
/// <summary> /// Loads the achievements. /// </summary> /// <param name='callback'> /// Callback. /// </param> public void LoadAchievements(System.Action <IAchievement[]> callback) { // The callback argument should not be null for this function. if (null == callback) { AGSClient.LogGameCircleError("LoadAchievements \"callback\" argument should not be null"); return; } // Transform the passed in callback action to the type of callback the GameCircle plugin expects. AGSAchievementsClient.RequestAchievementsFailedEvent += (e) => { callback(null); }; AGSAchievementsClient.RequestAchievementsSucceededEvent += (achievements) => { AGSSocialAchievement [] socialAchievements = new AGSSocialAchievement[achievements.Count]; for (int achievementIndex = 0; achievementIndex < achievements.Count; achievementIndex++) { socialAchievements[achievementIndex] = new AGSSocialAchievement(achievements[achievementIndex]); } callback(socialAchievements); }; AGSAchievementsClient.RequestAchievements(); }
private void OnRequestAchievementsCompleted( AGSRequestAchievementsResponse response ) { if (loadAchievementDescriptionsCallbacks.ContainsKey(response.userData)) { Action<IAchievementDescription[]> callback = loadAchievementDescriptionsCallbacks.ContainsKey (response.userData) ? loadAchievementDescriptionsCallbacks[response.userData] : null; if (callback != null) { AGSSocialAchievement[] descriptions = new AGSSocialAchievement[response.achievements.Count]; for (int i = 0; i < response.achievements.Count; i++) { descriptions[i] = new AGSSocialAchievement(response.achievements[i]); } callback(descriptions); } } if (loadAchievementsCallbacks.ContainsKey (response.userData)) { Action<IAchievement[]> callback = loadAchievementsCallbacks.ContainsKey(response.userData) ? loadAchievementsCallbacks[response.userData] : null; if (callback != null) { AGSSocialAchievement[] descriptions = new AGSSocialAchievement[response.achievements.Count]; for (int i = 0; i < response.achievements.Count; i++) { descriptions[i] = new AGSSocialAchievement(response.achievements[i]); } callback(descriptions); } } loadAchievementDescriptionsCallbacks.Remove (response.userData); }
/// <summary> /// Loads the achievements. /// </summary> /// <param name='callback'> /// Callback. /// </param> public void LoadAchievements(System.Action<IAchievement[]> callback) { // The callback argument should not be null for this function. if(null == callback) { AGSClient.LogGameCircleError("LoadAchievements \"callback\" argument should not be null"); return; } // Transform the passed in callback action to the type of callback the GameCircle plugin expects. AGSAchievementsClient.RequestAchievementsFailedEvent += (e) => { callback(null); }; AGSAchievementsClient.RequestAchievementsSucceededEvent += (achievements) => { AGSSocialAchievement [] socialAchievements = new AGSSocialAchievement[achievements.Count]; for(int achievementIndex = 0; achievementIndex < achievements.Count; achievementIndex++) { socialAchievements[achievementIndex] = new AGSSocialAchievement(achievements[achievementIndex]); } callback(socialAchievements); }; AGSAchievementsClient.RequestAchievements(); }