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vertigo2

Roadmap

  • Develop story

    • Characters
    • Overall setting & plot
    • In-game events * cutscenes
  • Story systems

    • Dialogue system * Profile pictures for the person talking * Different fonts for each speaker to express their personality * Support pauses, bold/italics for flavor * Different text scroll noises for each character?
    • Cutscenes * Dialogue system + events that display different art as a scene progresses
    • Variable to keep track of story progress & change triggers in the "home" room
  • Level Editor

    • Define level file format (probably YAML)
    • Grid snapping & object placement
    • Develop interface good for both desktop and mobile
      * Something like Mario maker, click on a category then drag to elements of the category
    • Add basic objects * Gravity blocks * Screen wrap blocks with movable indicators for where the screen will snap and where its limits will be * Player * Basic ground blocks * Key & Lock blocks * Goal block
    • As soon as the basic version is done, open it up to supporters (they'll have to share the files directly until the sharing system is done)
  • Art

    • Decide on new art style (leaning towards greyscale for the main game but color pixel art for real scenes)
    • Find a pixel artist that I like & get a quote (fiverr probably)
  • Level design

    • 20 levels in base game
    • May use levels of supporters in the main game if any good ones get made
  • New game mechanics to be used in levels

    • Bubbles, can only be jumped on once
    • etc.
  • Level sharing system

    • Log in via Oauth Steam for PC and Google Play for mobile
    • AWS database for level, creator, ratings, difficulty
    • Community approval system * When submitted, a level can only be played by community volunteers that screen profanity, rate difficulty etc. * After it's been approved by several volunteers it can be downloaded by anybody
    • Random level button
    • Search by any of the fields above (creator, ratings, etc.)
    • Local storage of which levels have already been played & completed, avoid these on random

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