This is my attempt at a top-down procedurally generated game. It is currently very early in development.
- Procedural Generation
- Infinite world generated (currently) using perlin noise
- Efficient chunk generation using Unity Jobs
- Multiple biomes implemented as ScriptableObjects
- Efficient serialization and loading of world save data using Protobuf
- Support for structure saving and generation
- Robust inventory system
- Item Auto-Pickup and redistribution in inventory
- Dragging and dropping across all inventories
- New items can be easily created by picking components and assigning values to them directly in-editor
- Building
- Combat
- Crafting and Resource Gathering
- Researching recipes using patterns and intuition
- As you collect more items, crafting recipes that involve the item may reveal part of themselves
- Once you have researched an item, quick craft it
- Researching recipes using patterns and intuition
- Reactive World
- As you do more for the world, it continually gets more hostile
- More details to come