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about this project:

As a programmer, sometimes I don't have to set up Userinterface first and then program, but it's not my job at all.The UI designer, like me, does not think it's his job, so there must be a program to combine the programmer with the UI designer.I got a lot of inspiration on GitHub, creating a PSDUnity that fully supports unity3d controls, which will change the process of making UI into a complete user interface. And all this will be done inside the unity3d engine

1.what this project can help you ?

  • load psd from file,preview it in unity;
  • create atlas、sprite or Textures in unity;
  • generate UGUI gameobject automaticly;

2.very simple to use.

"Window/psd-preview" show preview psd in unity

previewindow

"Assets/Create/Psd-Exproter" can define you ui holder

export

"Runtime Import PSD from path"

runtime

Full Control Support

control

Deep Enough Tree View

Deepth

InnerRules

内部嵌套规则

RuleObject

自定义1 自定义2 自定义3

Panel

内置面板

Text

内置文字

Button

内置按扭

Toggle

内置双选

InputField

内置输入框

Dropdown

内置下拉框

Slider

内置滑动条

Scrollbar

内置滚动条

ScrollRect

内置滑动区

Grid

内置格子

Group

内置分组

you can define you own controls also!

...

3.Staps To Create UGUI?

  • 1.Create a psd file,add some layers Or groups,name it with our document:"图层命名规则.xlsx"
  • 2.Open you unity3d,click menu:"Asset/Create/Psd-Exproter"
  • 3.From generated scriptableObject,select the psd file you created
  • 4.click the button:"转换层级为图片,并记录索引"
  • 5.click the button:"Build-All“
  • 6.enjoy yourself

4.contact me.

  • (when you have any question,or find some bugs,thank you to made me know.)
  • this project path:PsdUnity
  • qq邮箱:1063627025@qq.com

5.Thanks for this project

in this projects,I learned so much,mybe you need it also

About

🖼 directly read *.psd from outside of unity Assets folder,And generate anchored ugui automaticaly

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