/
FileHandler.cs
80 lines (69 loc) · 2.45 KB
/
FileHandler.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media.Imaging;
namespace DungeonEditorV2
{
public class FileHandler
{
/// <summary>
/// Format
/// Header:Position.X:Y:#Tiles:Tiles[]:imagepath
/// </summary>
const string Header = "NdNdv1";
public static Room Load(string filename)
{
Room newRoom;
if (!File.Exists(filename)) return null;
using (var stream = File.Open(filename, FileMode.Open))
using (var reader = new BinaryReader(stream, Encoding.UTF8))
{
var hd = Encoding.UTF8.GetBytes(Header);
var buffer = new byte[hd.Length];
reader.Read(buffer, 0, buffer.Length);
var readHeader = Encoding.UTF8.GetString(buffer);
if (readHeader != Header) return null;
//writer.Write(hd, 0, hd.Length);
var posX = reader.ReadDouble();
//writer.Write(room.Position.X);
var posY = reader.ReadDouble();
// writer.Write(room.Position.Y);
var tilesLength = reader.ReadInt32();
//writer.Write(room.Tiles.Length);
newRoom = new Room(new Point(posX, posY))
{
Tiles = new Tile[tilesLength]
};
for (var i = 0; i < tilesLength; i++)
{
var tt = (TileTypes)reader.ReadInt32();
newRoom.Tiles[i] = new Tile() { TileType = tt };
}
}
return newRoom;
}
public static bool Save(Room room, string filename)
{
using (var stream = File.Open(filename, FileMode.Create))
using (var writer = new BinaryWriter(stream, Encoding.UTF8))
{
var hd = Encoding.UTF8.GetBytes(Header);
writer.Write(hd, 0, hd.Length);
writer.Write(room.Position.X);
writer.Write(room.Position.Y);
writer.Write(room.Tiles.Length);
foreach (var tile in room.Tiles)
{
var tt = (int)tile.TileType;
writer.Write(tt);
}
}
return true;
}
}
}