Isometric Wars is a side project that I'm working on to practice game development and learn Unity3D. When it is finished, it'll be a turn-based isometric strategy game that incorporates tile-based movement and shooter elements.
- Map generation
- Player and enemy turns
- Player movement AI
- Camera rotation about the map
- Enemy AI
- reward function needs tweaking, attacks too often.
- Menus
- pause menu
- main menu
- Saving.
All of the code is in the Scripts folder.