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LYFE

Info

Lyfe is a game by Mark Velino. It uses interesting AI techniques to allow agents to interact with their environment. Agents follow smells that propagate from their sources to find things that satisfy their needs. These agents are controlled by a large set of steering behaviors that govern their movement. There is no pathfinding in the entire game, allowing agents to seek gaols without outside calculations. A playable version of the game is available in the /build folder.

Controlls

Movement
  • Move Camera Left: Left Arrow
  • Move Camera Right: Right Arrow
  • Move Camera Up: Up Arrow
  • Move Camera Down: Down Arrow
  • Zoom Out: Scroll Wheel or U-Key
  • Zoom In: Scroll Wheel or D-Key
  • Quit Game: Esc-Key
Spawning Agents
  • Click on the agent's icon in the bottom right, then click on the map.
Viewing Agents
  • Click on the magnifying-glass in the bottom right, then click an agent.

Agents can be spawned by clicking the sheep or wolf in the botton right of the game, then clicking on the map. The magnifying glass in the bottom right lets you view the needs of the agents as well as their current

To Play

Pull or download this git repo and run the .exe file in the /Build folder of this project!

About

Unity game for my final Game-AI project. Simulates believable AI agent animals.

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