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websocket-sharp is a C# implementation of the WebSocket protocol client and server.

Usage

WebSocket Client

using System;
using WebSocketSharp;

namespace Example
{
  public class Program
  {
    public static void Main (string [] args)
    {
      using (var ws = new WebSocket ("ws://dragonsnest.far/Laputa"))
      {
        ws.OnMessage += (sender, e) =>
        {
          Console.WriteLine ("Laputa says: {0}", e.Data);
        };

        ws.Connect ();
        ws.Send ("BALUS");
        Console.ReadKey (true);
      }
    }
  }
}

Step 1

Required namespace.

using WebSocketSharp;

The WebSocket class exists in the WebSocketSharp namespace.

Step 2

Creating an instance of the WebSocket class with the specified WebSocket URL to connect.

using (var ws = new WebSocket ("ws://example.com"))
{
  ...
}

The WebSocket class inherits the IDisposable interface, so you can use the using statement.

Step 3

Setting the WebSocket events.

WebSocket.OnOpen Event

A WebSocket.OnOpen event occurs when the WebSocket connection has been established.

ws.OnOpen += (sender, e) =>
{
  ...
};

e has come across as EventArgs.Empty, so you don't use e.

WebSocket.OnMessage Event

A WebSocket.OnMessage event occurs when the WebSocket receives a WebSocket data frame.

ws.OnMessage += (sender, e) =>
{
  ...
};

e.Type (WebSocketSharp.MessageEventArgs.Type, its type is WebSocketSharp.Opcode) indicates the Frame Type of a received WebSocket frame. So by checking it, you determine which item you should use.

If e.Type equals Opcode.TEXT, you use e.Data (WebSocketSharp.MessageEventArgs.Data, its type is string) that contains a received Text data.

If e.Type equals Opcode.BINARY, you use e.RawData (WebSocketSharp.MessageEventArgs.RawData, its type is byte []) that contains a received Binary data.

if (e.Type == Opcode.TEXT)
{
  // Do something with e.Data
  return;
}

if (e.Type == Opcode.BINARY)
{
  // Do something with e.RawData
  return;
}
WebSocket.OnError Event

A WebSocket.OnError event occurs when the WebSocket gets an error.

ws.OnError += (sender, e) =>
{
  ...
};

e.Message (WebSocketSharp.ErrorEventArgs.Message, its type is string) contains an error message, so you use it.

WebSocket.OnClose Event

A WebSocket.OnClose event occurs when the WebSocket connection has been closed.

ws.OnClose += (sender, e) =>
{
  ...
};

e.Code (WebSocketSharp.CloseEventArgs.Code, its type is ushort) contains a status code indicating the reason for closure and e.Reason (WebSocketSharp.CloseEventArgs.Reason, its type is string) contains the reason for closure, so you use them.

Step 4

Connecting to the WebSocket server.

ws.Connect ();

Step 5

Sending a data.

ws.Send (data);

The Send method is overloaded.

The types of data are string, byte [] and System.IO.FileInfo class.

In addition, the Send (stream, length) method exists, too.

These methods don't wait for the send to be complete. This means that these methods behave asynchronously.

If you want to do something when the send is complete, you use any of some Send (data, completed) methods.

Step 6

Closing the WebSocket connection.

ws.Close (code, reason);

If you want to close the WebSocket connection explicitly, you use the Close method.

The Close method is overloaded.

The types of code are WebSocketSharp.CloseStatusCode and ushort, and the type of reason is string.

In addition, the Close () and Close (code) methods exist, too.

WebSocket Server

using System;
using WebSocketSharp;
using WebSocketSharp.Server;

namespace Example
{
  public class Laputa : WebSocketService
  {
    protected override void OnMessage (MessageEventArgs e)
    {
      var msg = e.Data.ToLower () == "balus"
              ? "I've been balused already..."
              : "I'm not available now.";

      Send (msg);
    }
  }

  public class Program
  {
    public static void Main (string [] args)
    {
      var wssv = new WebSocketServer ("ws://dragonsnest.far");
      wssv.AddWebSocketService<Laputa> ("/Laputa");
      wssv.Start ();
      Console.ReadKey (true);
      wssv.Stop ();
    }
  }
}

Step 1

Required namespace.

using WebSocketSharp.Server;

The WebSocketService and WebSocketServer classes exist in the WebSocketSharp.Server namespace.

Step 2

Creating the class that inherits the WebSocketService class.

For example, if you want to provide an echo service,

using System;
using WebSocketSharp;
using WebSocketSharp.Server;

public class Echo : WebSocketService
{
  protected override void OnMessage (MessageEventArgs e)
  {
    Send (e.Data);
  }
}

And if you want to provide a chat service,

using System;
using WebSocketSharp;
using WebSocketSharp.Server;

public class Chat : WebSocketService
{
  private string _suffix;

  public Chat ()
    : this (String.Empty)
  {
  }

  public Chat (string suffix)
  {
    _suffix = suffix;
  }

  protected override void OnMessage (MessageEventArgs e)
  {
    Sessions.Broadcast (e.Data + _suffix);
  }
}

If you override the OnMessage method, it is bound to the server side WebSocket.OnMessage event.

In addition, if you override the OnOpen, OnError and OnClose methods, each of them is bound to the WebSocket.OnOpen, WebSocket.OnError and WebSocket.OnClose events.

Step 3

Creating an instance of the WebSocketServer class.

var wssv = new WebSocketServer (4649);
wssv.AddWebSocketService<Echo> ("/Echo");
wssv.AddWebSocketService<Chat> ("/Chat");
wssv.AddWebSocketService<Chat> ("/ChatWithNiceBoat", () => new Chat (" Nice boat."));

You can add any WebSocket service with a specified path to the service to your WebSocketServer by using the WebSocketServer.AddWebSocketService<TWithNew> or WebSocketServer.AddWebSocketService<T> method.

The type of TWithNew must inherit the WebSocketService class and must have a public parameterless constructor.

The type of T must inherit WebSocketService class.

So you can use the classes created in Step 2.

If you create an instance of the WebSocketServer class without the port number, the WebSocketServer set the port number to 80 automatically. So it is necessary to run with root permission.

$ sudo mono example2.exe

Step 4

Starting the server.

wssv.Start ();

Step 5

Stopping the server.

wssv.Stop ();

HTTP Server with the WebSocket

I modified the System.Net.HttpListener, System.Net.HttpListenerContext and some other classes of Mono to create the HTTP server that can upgrade the connection to the WebSocket connection when receives a WebSocket connection request.

You can add any WebSocket service with a specified path to the service to your HttpServer by using the HttpServer.AddWebSocketService<TWithNew> or HttpServer.AddWebSocketService<T> method.

var httpsv = new HttpServer (4649);
httpsv.AddWebSocketService<Echo> ("/Echo");
httpsv.AddWebSocketService<Chat> ("/Chat");
httpsv.AddWebSocketService<Chat> ("/ChatWithNiceBoat", () => new Chat (" Nice boat."));

For more information, could you see Example3?

WebSocket Extensions

Per-message Compression

websocket-sharp supports Per-message Compression extension. (But, does not support with extension parameters.)

If you want to enable this extension as a WebSocket client, you should do like the following.

ws.Compression = CompressionMethod.DEFLATE;

And then your client sends the following header in the opening handshake to a WebSocket server.

Sec-WebSocket-Extensions: permessage-deflate

If the server supports this extension, responds the same header. And when your client receives the header, enables this extension.

Secure Connection

As a WebSocket Client, creating an instance of the WebSocket class with the WebSocket URL with wss scheme.

using (var ws = new WebSocket ("wss://example.com"))
{
  ...
}

If you want to set the custom validation for the server certificate, you use the WebSocket.ServerCertificateValidationCallback property.

ws.ServerCertificateValidationCallback = (sender, certificate, chain, sslPolicyErrors) =>
{
  // Do something to validate the server certificate.
  return true; // The server certificate is valid.
};

If you set this property to nothing, the validation does nothing with the server certificate, always returns valid.

As a WebSocket Server, creating and setting an instance of the WebSocket server with some settings for the secure connection.

var wssv = new WebSocketServer (4649, true);
wssv.Certificate = new X509Certificate2 ("/path/to/cert.pfx", "password for cert.pfx");

Logging

The WebSocket class includes own logging functions.

The WebSocket.Log property provides the logging functions.

If you want to change the current logging level (the default is LogLevel.ERROR), you use the WebSocket.Log.Level property.

ws.Log.Level = LogLevel.DEBUG;

The above means that the logging outputs with a less than LogLevel.DEBUG are not outputted.

And if you want to output a log, you use some output methods. The following outputs a log with LogLevel.DEBUG.

ws.Log.Debug ("This is a debug message.");

The WebSocketServer and HttpServer classes include the same logging functions.

Required Environment

C# 3.0, .NET 3.5 compatible or later.

Examples

Examples using websocket-sharp.

Example

Example connects to the Echo server using the WebSocket.

Example1

Example1 connects to the Audio Data delivery server using the WebSocket (Example1 is only implemented the chat feature, still unfinished).

And Example1 uses Json.NET.

Example2

Example2 starts a WebSocket server.

Example3

Example3 starts an HTTP server that can upgrade the connection to the WebSocket connection.

Could you access to http://localhost:4649 to do WebSocket Echo Test with your web browser after Example3 running?

websocket-sharp for Unity

websocket-sharp has now been displayed on the Unity Asset Store!

Supported WebSocket Specifications

websocket-sharp supports RFC 6455.

websocket-sharp is based on the following WebSocket references.

Thanks for translating to japanese.

License

websocket-sharp is provided under The MIT License.

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A C# implementation of the WebSocket protocol client and server

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