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GameRecords.cs
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GameRecords.cs
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/*
* Copyright (c) 2007 Philipp Garcia (phil@gotraxx.org)
*
* This file is part of GoTraxx (www.gotraxx.org).
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* This license governs use of the accompanying software. If you use the software, you
* accept this license. If you do not accept the license, do not use the software.
*
* Permission is granted to anyone to use this software for any noncommercial purpose,
* and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that
* you wrote the original software.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. If you bring a patent claim against the original author or any contributor over
* patents that you claim are infringed by the software, your patent license from
* such contributor to the software ends automatically.
*
* 4. This software may not be used in whole, nor in part, to enter any competition
* without written permission from the original author.
*
* 5. This notice may not be removed or altered from any source distribution.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace GoTraxx
{
class GameRecords : System.Collections.IEnumerable
{
public List<GameRecord> Games;
public GameRecord this[int arg]
{
get
{
return Games[arg];
}
}
public GameRecords()
{
Games = new List<GameRecord>();
}
public bool Load(SGFCollection sgfCollection, bool includeVariations)
{
return sgfCollection.RetrieveGames(this, includeVariations);
}
public bool Load(string directory, string mask, bool includeVariations)
{
DirectoryFiles lDirectoryFiles = new DirectoryFiles(directory, mask, false);
foreach (string lFile in lDirectoryFiles)
if (!Load(new SGFCollection(lFile), includeVariations))
return false;
return true;
}
public void AddGame(GameRecord gameRecord)
{
Games.Add(gameRecord);
}
public override string ToString()
{
StringBuilder lStringBuilder = new StringBuilder();
foreach (GameRecord lGameRecord in Games)
lStringBuilder.AppendLine(lGameRecord.ToString());
return lStringBuilder.ToString();
}
public System.Collections.IEnumerator GetEnumerator()
{
foreach (GameRecord lGameRecord in Games)
yield return lGameRecord;
}
}
}