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SRNormalLighting - Normal Mapped Lighting for 2D Sprites in Futile for Unity 

This uses 0.92.0 Futile (unstable - https://github.com/MattRix/Futile/tree/unstable). The shader interface is different in 0.91.0 Master/Dev.

Full article explaining this project: http://smashriot.com/normal-mapped-lighting-for-2d-sprites-in-futile_for_unity/

Jesse Ozog (@SmashRiot | code@smashriot.com) on 2015/02/23
Copyright 2015 SmashRiot, LLC.

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Normal Mapped Lighting for 2D Sprites in Futile for Unity

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