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TODO: One paragraph description of your overall project

TODO: Other overall project details - added in as you learn about them in class

Git Notes

To clone this repository for work at home / on another computer:

  • If not there already go to amctavish.visualstudio.com
  • Click on the repos button to the left button image
  • Click Clone in the top right, and in the drop-down, select / click on Clone in Visual Studio under IDE
  • You can use the default suggested location, or select another one as demonstrated at school.
  • Open up the .sln, build it, and you're good to go

Once you've cloned the repository, your work pattern any time you switch work locations will be:

  • Open .sln
  • Team Explorer / Branches -> double-click on your feature branch to select it (the first time, you'll find it under "remotes/origin")
  • Team Explorer / Sync -> Fetch, and pull any incoming commits
  • Do work.
  • Before leaving, commit and push all changes.

The sequence "arrive/pull/work/commit/push/leave" is crucial to working smoothly between multiple locations. You absolutely want to avoid the situation of having to merge work from one location with work from another.

Important notes for GUI/Unity person

  • Your Unity project lives in the folder of that name within the main folder
  • When you create new folders in your project (e.g. art, prefabs), populate each with at least a deleteme.txt file before making a commit. Long story short, empty folders in a Unity project committed to source control will cause headaches, so don't have truly empty folders. (See Unity Project\Assets\Resources\Libraries for an example). You will of course get rid of deleteme.txt files once folders have real contents.
  • Always double-check the list of files/changes being committed before you actually commit. Have a mentor or teacher by your side for the first few commits.
  • If you ever see an error "...WumpusEngine ... could not be found" in Unity, that means you need to build the WumpusEngine project - which will copy the dll and supporting files to the proper location within your Unity project when done.

Working with Markdown syntax

A lot of the syntax for these documents is pretty straightforward; some of the apps you use (e.g. Slack, Teams) likely accept syntax like this to produce formatted text. Markdown is used throughout this document; here are some common examples:

  • an asterisk at the start of a line creates a bulleted list point
  • two asterisks before and after text makes the text bold
  • an underscore before and after text makes the text italic
  • use #, ##, ###, etc. at the start of a line to give different heading levels (up to 6)
  • [link text](link address) creates a hyperlink - see link below

You can also make tables, insert images, and much more - see more detailed guidance for Markdown usage from Microsoft, geared towards Azure DevOps (VSTS) users.

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