A library for parsing the SSBH format for Smash Ultimate. Cross Mod provides an example of how the library can be used. If you discover a bug in any of these projects, report it in issues.
An experimental Smash Ultimate model viewer designed for shader development, testing SSBHLib, and reverse engineering Smash Ultimate's rendering. For creating model imports, see StudioSB.
The recommended OpenGL version for Cross Mod is 4.20. Version 3.30 or higher may still work as long as the necessary OpenGL extensions are present.
A simple program for converting .numatb files to .xml and .xml files to .numatb. The output path will be generated as <input>_out.xml
or <input>_out.numatb
if not specified. Files can also be dragged onto the executable to convert them.
Usage
MatLab.exe <input> [output]
Compile in Visual Studio 2019 or later on Windows. Requires .NET Framework 4.6.1.