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C-Sharp-XNA-RTS_Game-Project

A real-time-strategy-type project.

This is a real-time-strategy prototype that I wrote when I was trying to learn C# around 2010-2011.

The project includes the following modules:

  • My own implementation of the A* pathfinding algorithm.
  • An advanced and reasonably optimized line-of-sight visibility-tracker module.
  • Tile-based terrain with zooming (a little bit broken in the current version that I have posted).
  • Basic state-based AI.
  • Collision dectection.

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A real-time-strategy-type project.

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