GoddamnEngine is cross-platform next-generation ready realtime game engine. Goddamn, work is in progress now.
- Supports most modern popular platforms: Windows (including Windows Phone and RT), OS X and iOS, Android and Linux, XBox One and PlayStation4, HTML5 (using Emscripten).
- Advanced rendering pipeline: DirectX 11
and 12,AMD Mantle,Apple Metal, OpenGL and OpenGL(ES). Work in progress. - Entirely written in native languages: C/C++11, Objective-C/C++.
GoddamnEngine is free for uncommercial usage and for independent developers with monthly revenue less 10K$. For more detailed infomation see "LICENSE.txt" or visit our licensing page
GoddamnEngine contains custom build system. You will require following software to build:
- Windows - latest Visual Studio 2013 and later (including Express Edition). 2013 requires Visual C++ Compiler November 2013 CTP.
- OS X - Mono runtime, XCode 5 and later.
- Linux - Mono runtime, QtCreator 3 and later, CLang/LLVM compiler recommened. Work in progress here..