Jazz² Resurrection is reimplementation of game Jazz Jackrabbit 2 from year 1998. Supports various versions of the game (Shareware Demo, Holiday Hare '98, The Secret Files and Christmas Chronicles). Also, it partially supports some features of JJ2+ extension and MLLE.
Uses parts of Duality - A 2D GameDev Framework.
- .NET Framework 4.5.2 (or newer)
- OpenALSoft
- Copy
x86/openal32.dll
to‹Game›/Extensions/OpenALSoft.x86.dll
- Copy
x64/openal32.dll
to‹Game›/Extensions/OpenALSoft.x64.dll
- Copy
- libopenmpt
- Copy
libopenmpt.dll
(x86, and its dependencies) to‹Game›
directory
- Copy
- Mono 4.6 (or newer)
- OpenAL
- libopenmpt
- Copy
libopenmpt.so
(x86, and its dependencies) to‹Game›
directory
- Copy
- Xamarin
- libopenmpt (included for armeabi-v7a and x86)
Requires Microsoft Visual Studio 2017 (or equivalent Mono compiler) to build the solution.
- Build the solution
- Copy
Content
directory to‹Game›/Content
- Run
‹Game›/Import.exe "Path to JJ2"
(or drag and drop JJ2 directory onImport.exe
)- On macOS, you can run
mono Import.exe "Path to JJ2"
- On macOS, you can run
- Run
‹Game›/Jazz2.exe
- On macOS, you can run
mono Jazz2.exe
- On macOS, you can run
You can run Import.exe
without parameters to show additional options.
- Build the solution
- Run
‹Game›/Import.exe "Path to JJ2"
(or drag and drop JJ2 directory onImport.exe
) - Copy
‹Game›/Content
directory to‹SDCard›/Jazz2.Android/Content
- Copy files from
Jazz2.Android/Shaders
directory to‹SDCard›/Jazz2.Android/Content/Shaders
- Copy files from
Jazz2.Android/Shaders/Internal
directory to‹SDCard›/Jazz2.Android/Content/Internal
- Create empty file
.nomedia
in‹SDCard›/Jazz2.Android
to hide game files in Android Gallery (optimal) - Install APK file on Android
- Run the application
Requires device with Android 4.4 (or newer) and OpenGL ES 3.0. ‹SDCard›
could be internal or external storage. The application tries to autodetect correct path. Also, you can use ‹SDCard›/Android/Data/Jazz2.Android
or ‹SDCard›/Download/Jazz2.Android
instead.
- Open the solution in Microsoft Visual Studio 2017 and build it
- Copy
/Packages/AdamsLair.OpenTK.x.y.z/lib/OpenTK.dll.config
to/Jazz2/Bin/Debug/OpenTK.dll.config
- Copy dependencies to
/Jazz2/Bin/Debug/
or/Jazz2/Bin/Release/
- If you build Release configuration, you have to replace
Debug
withRelease
in paths above
- Install Mono 5.0 (or newer)
- Run following commands in directory with the solution file (.sln):
sudo apt install nuget
nuget restore
msbuild
- Copy
/Packages/AdamsLair.OpenTK.x.y.z/lib/OpenTK.dll.config
to/Jazz2/Bin/Debug/OpenTK.dll.config
- Obtain and copy
libopenmpt.so
to/Jazz2/Bin/Debug/libopenmpt.so
to enable music playback - Then you can rebuild the solution only with
msbuild
command - Use
msbuild /p:Configuration=Release
to build Release configuration, you have to replaceDebug
withRelease
in paths above
- Install Mono 5.0 (or newer)
- Open the solution in Microsoft Visual Studio for Mac and build it
- Copy
/Packages/AdamsLair.OpenTK.x.y.z/lib/OpenTK.dll.config
to/Jazz2/Bin/Debug/OpenTK.dll.config
- If you build Release configuration, you have to replace
Debug
withRelease
in paths above
Errors about Jazz2.Android
project can be ignored, if you don't need Android build.
- Install Mobile development in .NET to Microsoft Visual Studio 2017
- Open the solution and build
Jazz2.Android
project
Alternative OpenGL ES 2.0 backend can be built separatelly. It does not contain all features that are available in default OpenGL 2.1 backend, but it should run faster on low-end configurations. Don't use it if you have no reason for it!
To use it, build Extensions/Es20Backend
project. It should be copied to
/Jazz2/Bin/Debug/Extensions/Es20Backend.core.dll
automatically.
Then copy all files from Content/_ES20
directory to /Jazz2/Bin/Debug/Content
and replace them.
Also, you have to remove /Jazz2/Bin/Debug/Extensions/GL21Backend.core.dll
file to disable default OpenGL 2.1 backend.
This project is licensed under the terms of the GNU General Public License v3.0.