#OpenCvSharp Cross platform wrapper of OpenCV for .NET Framework.
If you have Visual Studio 2012 or later, it is recommended to use NuGet. Search 'opencvsharp' on the NuGet Package Manager.
Package | NuGet |
---|---|
OpenCV3.2 All-in-one package - bundles native OpenCV DLLs | |
OpenCV3.2 Minimum package | |
OpenCV2.4.10 All-in-one package - bundles native OpenCV DLLs | |
OpenCV2.4.10 Minimum package |
If you do not use NuGet, get DLL files from the release page.
- OpenCV 3.2 / 2.4.10
- Visual C++ 2015 Redistributable Package / Visual C++ 2013 Redistributable Package
- .NET Framework 2.0 or later / .NET Core / Mono
OpenCvSharp may not work on Unity platform. Please consider using OpenCV for Unity
http://shimat.github.io/opencvsharp/
For more details, see the Wiki page.
// Edge detection by Canny algorithm
using OpenCvSharp;
// using OpenCvSharp.CPlusPlus; //for OpenCvSharp2
class Program
{
static void Main()
{
Mat src = new Mat("lenna.png", ImreadModes.GrayScale); // OpenCvSharp 3.x
//Mat src = new Mat("lenna.png", LoadMode.GrayScale); // OpenCvSharp 2.4.x
Mat dst = new Mat();
Cv2.Canny(src, dst, 50, 200);
using (new Window("src image", src))
using (new Window("dst image", dst))
{
Cv2.WaitKey();
}
}
}
- OpenCvSharp is modeled on the native OpenCV C/C++ API style as much as possible.
- Many classes of OpenCvSharp implement IDisposable. There is no need to manage unsafe resources.
- OpenCvSharp does not force object-oriented programming style on you. You can also call native-style OpenCV functions.
- OpenCvSharp provides functions for converting from Mat/IplImage into Bitmap(GDI+) or WriteableBitmap(WPF).
- OpenCvSharp can work on Mono. It can run on any platform which Mono supports (e.g. Linux).
OpenCvSharp is licensed under the BSD 3-Clause License. See LICENSE.txt.
OpenCvSharp.Blob uses cvBlob to implement blob extraction.