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Unity Extensions

This is a collection of extensions for the Unity 3D engine.

Usage

This is only tested in Unity 2017.3. It uses the new .NET runtime.

The repo contains a Visual Studio 2017 project. You can build it yourself or check out the Releases.

This contains multiple separate extensions for Unity 3D. They can be all added separately.

Build

Visual Studio

This project contains a Visual Studio 2017 solution file. The assemblies UnityEditor.dll and UnityEngine.dll are already referenced and should work when Unity is installed at the default location.

Cake

Usage:

Windows: ./build.ps1
Linux / macOS: ./build.sh

This will build the solution and put the results in the build folder.

There is a task CopyToProject which will copy the build .dll and .xml files to a Unity project. See the help message that will be printed for instructions.

There are optional parameters:

Parameter Meaning
-project Path to copy the resulting dll and xml files to. This is useful for testing.
-unity Path to a Unity installation. This will force the build to use this Unity installation.

Enhanced Editor

File: custom-editors.dll

Contains a new editor for all MonoBehaviour-derived components. This will optionally display all lists and arrays with a ReorderableList. The behaviour can be changed within a preference pane.

Custom Properties

Files: custom-properties.dll and custom-properties-editor.dll

Contains a multitude of custom properties.

EnumFlags

Attribute that draws an enum field as a flag dropdown. The used enum should have the Attribute System.Flags.

ExecuteButton

Attribute that shows a button that executes a method on the object.

HelpBox

Attribute that shows a help box. This is a decorator.

Min / Max

These Attributes limit a float field to a minimum or maximum respectively.

MinMax

Interprets Vector2 and Vector2Int values as a minmax range.

NotNull

Attribute that shows an error box if an object reference is not set.

NotWhiteSpace

Attribute for strings that shows an error message when the value is empty or whitespace only.

Readonly

Attribute that displays the value of the field as a label.

RequireLayer

Attribute for layer masks that shows an error message when no layer is selected.

Tag

Attribute that can be added to string attributes. Instead of the string value a dropdown with all available Tags is displayed.

About

A collection of custom properites to use with the unity 3d game engine

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