-
Notifications
You must be signed in to change notification settings - Fork 1
ormikopo1988/design-patterns-csharp-dotnet
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
1) Creational Design Patterns - In plain words Creational patterns are focused towards how to instantiate an object or group of related objects. - Wikipedia says In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems or added complexity to the design. Creational design patterns solve this problem by somehow controlling this object creation. -> Simple Factory -> Factory Method -> Abstract Factory -> Builder -> Prototype -> Singleton 2) Structural Design Patterns - In plain words Structural patterns are mostly concerned with object composition or in other words how the entities can use each other. Or yet another explanation would be, they help in answering "How to build a software component?" - Wikipedia says In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities. -> Adapter -> Bridge -> Composite -> Decorator -> Facade -> Flyweight -> Proxy 3) Behavioral Design Patterns - In plain words It is concerned with assignment of responsibilities between the objects. What makes them different from structural patterns is they don't just specify the structure but also outline the patterns for message passing / communication between them. Or in other words, they assist in answering "How to run a behavior in software component?" - Wikipedia says In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication. -> Chain of Responsibility -> Command -> Iterator -> Mediator -> Memento -> Observer -> Visitor -> Strategy -> State -> Template Method
About
Design Patterns in C# and .NET
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published