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An old "engine" meant to help me with creating DirectX based apps/games

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old-directx-engine

An old "engine" meant to help me with creating DirectX based apps/games

This code is from around 2003-2004 when DX9.0c was the latest.

Uses C# and .NET.

Tried to deal with:

  • managing terrain surfaces based on heightmaps
  • controlling inputs from various sources uniformly
  • camera and walkaround strategies
  • various utilities

The demo (executable) is a a simple surface walker with surfaces based on height maps.

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An old "engine" meant to help me with creating DirectX based apps/games

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