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A turn-based isometric tactics game where your enemies' bullets move one square per turn. Won 2nd place at the 2015 Fortnight Game Festival in Lansing, MI.
nrberens/Intervals
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INTERVALS. by Nate Berens @nrberens David Firth @maximumoverdave VERSION 0.1a - 3/29/2015 HOW TO PLAY ------------ INTERVALS. is a turn-based tactics game. You are the BLUE soldier. Enemies are RED. Each turn you can move one square or attack an enemy in line of sight. After your turn, enemies will take their turn as a group. Your bullets travel instantly. Enemy bullets travel one square per turn. One shot kills. Enemies will spawn in every few turns. Every 30 turns a phone will drop into the map. You must reach the phone within 20 turns or the game will end. CONTROLS --------- To rotate the camera, hold the right mouse button and drag. To move, left-click on your character, drag the mouse to a highlighted square, and release the mouse button. To attack, left-click on your character, drag the mouse to a highlighted enemy, and release the mouse button. If an enemy is one square away, you will do a melee attack and move into that enemy's square. SCORING -------- Take out an enemy - 5 points Reach a phone - 15 points ADDITIONAL CREDITS ------------------- Music: "Golden Gauntlet" by Maxo Made with Unity Personal Edition
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A turn-based isometric tactics game where your enemies' bullets move one square per turn. Won 2nd place at the 2015 Fortnight Game Festival in Lansing, MI.
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