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A .unity3d file unpacker to get the .dll and assets files written in .NET

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UnityDissector

Command-line application that can extract files from .unity3d format.

Note

Does not support Unity 5.

Compiling

The simplest way to compile it is by using Visual Studio and press F6 or by using MonoDevelop.

You can also compile it by using the latest version of mono

git clone git://github.com/FICTURE7/UnityDissector.git

In the root directory where UnityDissector.sln is found run

xbuild

And you should have the binaries in \bin\Debug.

Usage

UnityDissector has 3 options currently

Option Description
--help, -h Prints information on how to use this thing and exits.
--extract, -ex Extracts the files inside of the specified .unity3d file.
--list, -l Prints all files inside of the specified .unity3d file.

Examples

Extracting files from test.unity3d

[mono] UnityDissector -ex test.unity3d

Or

[mono] UnityDissector --extract test.unity3d

Listing files from test.unity3d

[mono] UnityDissector -l test.unity3d

Or

[mono] UnityDissector --list test.unity3d

Printing help

[mono] UnityDissector -h

or

[mono] UnityDissector --help

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A .unity3d file unpacker to get the .dll and assets files written in .NET

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