A port of the Micropolis code to C# (Original: https://github.com/SimHacker/micropolis)
SimCity 1989 was an amazing game, one that I loved. My goal with this project is to bring it to modern platforms, so future generations can enjoy it.
- Windows/Windows Phone/Xbox - Universal App
- Android (Xamarin)
- iOS (Xamarin)
- Web? (Asp.Net Backend with the Engine, Web UI for rendering)
- Port Micropolis C/C++ Code (partially done)
- Write a Monogame (or SharpCocos?) Engine
- Write Apps for each Platform utilising the above
Send me a message, or raise pull requests, this project is in the very early stages, and there no solid structure of what needs doing, rather a general wish list
Finishing Copying the comments over from the original codeRe-Enable Asserts- Real Types for the MapTile
- Rework the MapTile Characters & MapTile Bits to significantly improve the code
- Produce some tests - to try and compare output of the original engine, and the ported engine
I think I have covered all the bits I need for the licensing of this project. It is GPL (I would personally perfer MIT but heyho). If I have made any mistakes in the licensing of this work as a derivate, please raise it with me, or create an issues, or also create a pull request.