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FPS_Project

FPS_Project is exactly what the name implies. The intent is to create a first-person multiplayer game with which to experiment. The game engine used will be Godot 3.0 with C# as the scripting language of choice.

This project is a departure from a previous project, which was an attempt to recreate common FPS game mechanics using Unity3d.

Because Godot 3.0 and it's C# support is still new and buggy, development will be slow at first. As familiarity with the engine, engine stability, and documentation improve, the rate of progress should as well.

Development

The work flow for this project will likely conform to the following process:

  1. Create Epic(s) with stories and tasks.
  2. Create feature branch from develop
  3. Complete tasks
  4. Assess/test/debug stories, then merge feature branch to develop.
  5. Repeat until next update.

Complete Epics

  • None

Epic Backlog

  • fps_movement
  • fps_basics
  • inventory_system
  • fps_combat
  • multiplayer_session
  • quest_system
  • ranged_combat

Active Epics

  • engine_basics
  • lobby

Active stories

  • engine_basics.GUI

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A Godot 3.0 first person shooter project.

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  • C# 100.0%