This example shows how to create the first window in SDL.
This example shows how to configure the Direct3D device
In this example, we will learn about the rendering pipeline and draw a triangle.
In this example the color is specified for each vertex will be "interpolated" through the triangle.
In this example, we are going to create the index buffer.
In this lesson we will learn how to impliment the depth of a 3D.
In this example we will learn about the world, the view and local spaces in a 3D world, which will allow us to create a camera.
Here we will learn how to transform geometry in a 3D scene.
Here is a nice little lesson which will teach you about Direct3D's render states.
Here we will learn how to map textures to our objects.
Load Mesh with Assimp.
Add diffuse lighting.
First Person Camera.
Add Ambient Lighting.
Add Specular Lighting.