forked from IvayloDev/Guess-The-Box
/
BoxController.cs
239 lines (199 loc) · 6.41 KB
/
BoxController.cs
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using UnityEngine;
using System.Collections;
using GooglePlayGames;
using UnityEngine.SocialPlatforms;
public class BoxController : MonoBehaviour {
Camera cam;
public GameObject EndScreen;
public GameObject Box;
public GameObject Box2;
public static bool addPoint = false;
public static bool startTimer = false;
//if EndScreenIsActive you cant click boxes(use for pause menu)
public static bool EndScreenIsActive = false;
public static bool EnableBoxClicks = false;
public static int level = 1;
public RaycastHit rhInfo;
public Color[] colors = new Color[7];
public AudioClip[] audioClip;
public Color blue = new Color();
public Color green = new Color();
public Color orange = new Color();
public Color orange2 = new Color();
public Color gray = new Color();
public Color purple = new Color();
public Color red = new Color();
public float levelScale;
public static bool playDeathSound = false;
public Animator endscreenAnim;
//in update - static local scale of gfx and var of x
//which is changes over time in update
void Start () {
startTimer = false;
cam = GetComponent<Camera>();
EndScreen.SetActive(false);
EndScreenIsActive = false;
EnableBoxClicks = false;
playDeathSound = false;
level = 1;
genLevel(level);
colors[0] = blue;
colors[1] = green;
colors[2] = orange;
colors[3] = orange2;
colors[4] = gray;
colors[5] = purple;
colors[6] = red;
cam.backgroundColor = colors[Random.Range(0, colors.Length)];
// Set new BG color at very first start of game
//cam.backgroundColor = Random.Range(;
if(Social.localUser.authenticated){
Social.ReportScore(AddPoints.HighScoreEasy,"",(bool success) => {
});
Social.ReportScore(AddPoints.HighScoreNorm,"",(bool success) => {
});
Social.ReportScore(AddPoints.HighScoreHard,"",(bool success) => {
});
}
}
void genLevel(int level) {
//Controls difference is scale
if(level > 50){
level = 10;
}
float levelCoef = 0.3f;
levelScale = Random.Range(0.7000f,1.1000f) - Mathf.Min(0.2f, 0.2f*Mathf.Sqrt(level)/100f);//0.2f
float scale1 = levelScale + levelCoef/Mathf.Sqrt(level);
float scale2 = levelScale - levelCoef/Mathf.Sqrt(level);
float big = Random.Range(0f, 1f);
//if(AddPoints.Score > 70){
// levelScale = Random.Range(0.700f, 1.1000f);
//}
//Make First boxes random
Vector2 Scale = Box.transform.localScale;
Scale.x = big>0.5f ? scale1 : scale2;
//Scale.x = Random.Range(minScale, maxScale);
Scale.y = Scale.x;
Box.transform.localScale = Scale;
Scale = Box2.transform.localScale;
//Scale.x = Random.Range(minScale, maxScale);
Scale.x = big>0.5f ? scale2 : scale1;
Scale.y = Scale.x;
Box2.transform.localScale = Scale;
}
void LoadNextLevel(){
//Gen next level,
//play "correct" sound and start timer
genLevel(level++);
startTimer = true;
PlaySound(0);
}
// music handler
public void PlaySound(int clip){
GetComponent<AudioSource>().clip = audioClip[clip];
GetComponent<AudioSource>().Play();
}
void Update() {
//if timer is over
if(Timer.gameOver){
endscreenAnim.SetBool("IsUserDead", true);
EndScreen.SetActive(true);
EndScreenIsActive = true;
if(playDeathSound){
PlaySound(1);
}
}
//if endscreen is active set up the score and highscore for each gamemode
if(EndScreenIsActive && AddPoints.HighScoreEasy != null){
if(ButtonsScript.easyMode){
HighScoreScript.HighScoreText.text = "" + AddPoints.HighScoreEasy;
EndScreenScore.EndScore.text = "" + AddPoints.Score;
if(AddPoints.Score >= AddPoints.HighScoreEasy){
AddPoints.HighScoreEasy = AddPoints.Score;
startTimer = false;
}
}
if(ButtonsScript.hardMode){
HighScoreScript.HighScoreText.text = "" + AddPoints.HighScoreHard;
EndScreenScore.EndScore.text = "" + AddPoints.Score;
if(AddPoints.Score >= AddPoints.HighScoreHard){
AddPoints.HighScoreHard = AddPoints.Score;
startTimer = false;
}
}
if(ButtonsScript.normMode){
HighScoreScript.HighScoreText.text = "" + AddPoints.HighScoreNorm;
EndScreenScore.EndScore.text = "" + AddPoints.Score;
if(AddPoints.Score >= AddPoints.HighScoreNorm){
AddPoints.HighScoreNorm = AddPoints.Score;
startTimer = false;
}
}
}
//If the user is playing
if(!EndScreenIsActive){
if(!EnableBoxClicks){
//check for input on boxess
if(Input.GetMouseButtonDown(0)){
Ray toMouse = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(toMouse, out rhInfo, 100.0f));
//if the box is the top
if(rhInfo.transform.name == "Box-Up"){
//if the top box is bigger than bottom box
if(Box.transform.localScale.sqrMagnitude > Box2.transform.localScale.sqrMagnitude){
addPoint = true;
//set timer for the gamemodes
if(ButtonsScript.easyMode){
Timer.countDown = 2.3f;
}else if(ButtonsScript.hardMode){
Timer.countDown = 1f;
}else if(ButtonsScript.normMode){
Timer.countDown = 1.35f;
}
LoadNextLevel();
}else{
//activate endscreen if user is wrong
EndScreenIsActive = true;
EndScreen.SetActive(true);
endscreenAnim.SetBool("IsUserDead", true);
PlaySound(1);
Ads.adCount++;
}
if(AddPoints.Score >= 10 && ButtonsScript.hardMode){
//if the mode is hard and score >10 gen random color for box
Color newColor = new Color(Random.value, Random.value, Random.value, 1.0f);
Box.GetComponent<Renderer>().material.color = newColor;
}
}else if(rhInfo.transform.name == "Box-Down"){
//if the box is the bottom
if(Box2.transform.localScale.sqrMagnitude > Box.transform.localScale.sqrMagnitude){
//if the bottom box is bigger than the top box
addPoint = true;
//set timer for gamemodes
if(ButtonsScript.easyMode){
Timer.countDown = 2.1f;
}else if(ButtonsScript.hardMode){
Timer.countDown = 1f;
}else if(ButtonsScript.normMode){
Timer.countDown = 1.35f;
}
LoadNextLevel();
}else{
//activate endscreen if user guessed wrong
EndScreenIsActive = true;
EndScreen.SetActive(true);
endscreenAnim.SetBool("IsUserDead", true);
PlaySound(1);
Ads.adCount++;
}
if(AddPoints.Score >= 10 && ButtonsScript.hardMode){
//if mode is hard and score >10 gen random color
Color newColor = new Color(Random.value, Random.value, Random.value, 1.0f);
Box2.GetComponent<Renderer>().material.color = newColor;
}
}
}
}
}
}
}