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CubeHags Engine!
(Name inspired by http://www.youtube.com/watch?v=4aGDCE6Nrz0 )

Most of the code is not recommended for public consumption.

-----Features:------
* Render Valve's source engine maps
* My own crappy GUI system
* Game client/server architecture ported from Quake3
* Draw Call sorting, instancing, dynamic buffers
* Semi-HDR/Semi-Valve style (No HDR backbuff, but hdr input, tonemapped output + avg. luminance)
* Quake/HL style CVars, Commands, Binds, Console, etc.

-----Used libs:-----
Lidgren Network Library
	http://code.google.com/p/lidgren-network/

DotNetZip
	http://dotnetzip.codeplex.com/

VTFLib	- Valve Texture Format Library
	http://nemesis.thewavelength.net/index.php?c=149

-------APIs:--------
SlimDX/DirectX 9
RawInput (for ingame mouse)

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C# Renderer/Game engine using SlimDX

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