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managedCuda

ManagedCUDA aims an easy integration of NVidia's CUDA in .net applications written in C#, Visual Basic or any other .net language.

For this it includes:

  • A complete wrapper for the CUDA Driver API, version 7.5 (a 1:1 representation of cuda.h in C#)
  • Based on this, wrapper classes for CUDA context, kernel, device variable, etc.
  • Wrapper for graphics interop with DirectX and OpenGL, respectively SlimDX and OpenTK
  • CUDA vector types like int2, float3 etc. with ToString() methods and operators (+, –, *, /)
  • Define your own types: CudaDeviceVariable accepts any user defined type if it is a value type, i.e. a struct in C#
  • Includes all CUDA libraries: CUFFT, CURAND, CUSPARSE, CUBLAS, CUSOLVE, NPP and NVRTC
  • Access device memory directly per element using [] operator:
CudaDeviceVariable<float> devVar = new CudaDeviceVariable<float>(64);
devVar[0] = 1.0f;
devVar[1] = 2.0f;
float hostVar1 = devVar[0];
float hostVar2 = devVar[1];
  • Implicit converter operators: Allocate and initialize device or host arrays in only one line of code:
float3[] array_host = new float3[100];
for (int i = 0; i < 100; i++)
{
	array_host[i] = new float3(i, i+1, i+2);
}
//alloc device memory and copy data:
CudaDeviceVariable<float3> array_device = array_host;
//alloc host array and copy data: 
float3[] array_host2 = array_device; 
  • NPPs extension methods for CudaDeviceVariable. Add a reference to the NPP library and include the ManagedCuda.NPP.NPPsExtensions namespace:
Random rand = new Random();
int length = 256;

//init some ramdom values
double[] randoms = new double[length];
for (int i = 0; i < length; i++)
{
	randoms[i] = rand.NextDouble();
}

//Alloc device memory
CudaDeviceVariable<double> a = randoms;
CudaDeviceVariable<double> b = new CudaDeviceVariable<double>(length);
b.Set(10.0); //NPPs method
int size = a.MeanGetBufferSize(); //NPPs method
//Alloc temporary memory for NPPs mean method
CudaDeviceVariable<byte> buffer = new CudaDeviceVariable<byte>(size);
CudaDeviceVariable<double> mean = new CudaDeviceVariable<double>(1);

a.Mul(b); //NPPs method
a.DivC(10.0); //NPPs method
a.Mean(mean, buffer); //NPPs method

//Copy data back to host
double m = mean;
double[] res = a;

//Clean up
mean.Dispose();
buffer.Dispose();
b.Dispose();
a.Dispose();
  • Compiles for .net 2.0 and .net 4.0 (default), runs also on mono and Linux.
  • The new feature 'per thread default stream' is available as a compiler directive of the managedCuda main library: Compile the library with the option "_PerThreadDefaultStream" to enable it.

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ManagedCUDA aims an easy integration of NVidia's CUDA in .net applications written in C#, Visual Basic or any other .net language.

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