/
Hyperline.cs
387 lines (328 loc) · 13.8 KB
/
Hyperline.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
using FMOD.Studio;
using Microsoft.Xna.Framework;
using Monocle;
using System;
namespace Celeste.Mod.Hyperline
{
public class Hyperline : EverestModule
{
public const uint MAX_DASH_COUNT = 10;
public static Hyperline Instance;
public override Type SettingsType => typeof(HyperlineSettings);
public static HyperlineSettings Settings => (HyperlineSettings)Instance._Settings;
public override Type SessionType => typeof(HyperlineSession);
public static HyperlineSession Session => (HyperlineSession)Instance._Session;
public override Type SaveDataType => null;
public TriggerManager triggerManager;
public PresetManager presetManager;
public HairTypeManager hairTypes;
public HyperlineUI UI;
public Color lastColor;
private int lastHairLength;
private float time;
private bool isHooked = false;
public Sprite maddyCrownSprite;
// vanilla particle definitions
public static ParticleType DefaultPDashA;
public static ParticleType DefaultPDashB;
public static ParticleType DefaultPDashBadB;
public ParticleType PlayerParticle;
bool shouldClearOverride = false;
public Hyperline()
{
UI = new HyperlineUI();
triggerManager = new TriggerManager();
presetManager = new PresetManager();
lastColor = new Color();
Instance = this;
lastHairLength = 4;
//add the default hair types
hairTypes = new HairTypeManager();
AddHairType(new GradientHair());
AddHairType(new PatternHair());
AddHairType(new SolidHair());
AddHairType(new RainbowHair());
AddHairType(new DefaultHair());
DefaultPDashA = new ParticleType {
Color = Calc.HexToColor("44B7FF"),
Color2 = Calc.HexToColor("75c9ff"),
ColorMode = ParticleType.ColorModes.Blink,
FadeMode = ParticleType.FadeModes.Late,
LifeMin = 1f,
LifeMax = 1.8f,
Size = 1f,
SpeedMin = 10f,
SpeedMax = 20f,
Acceleration = new Vector2(0f, 8f),
DirectionRange = 1.0471976f
};
DefaultPDashB = new ParticleType(DefaultPDashA) {
Color = Calc.HexToColor("AC3232"),
Color2 = Calc.HexToColor("e05959")
};
DefaultPDashBadB = new ParticleType(DefaultPDashA) {
Color = Calc.HexToColor("9B3FB5"),
Color2 = Calc.HexToColor("CC8EE2")
};
PlayerParticle = new ParticleType(DefaultPDashA) {
};
}
public override void CreateModMenuSection(TextMenu menu, bool inGame, EventInstance snapshot)
{
base.CreateModMenuSection(menu, inGame, snapshot);
UI.CreateMenu(menu, inGame);
}
public void AddHairType(IHairType type)
{
hairTypes.AddHairType(type);
}
public override void Load()
{
Logger.Log(LogLevel.Info, "Hyperline", "Starting hyperline Version " + Hyperline.Settings.version[0] + "-" + Hyperline.Settings.version[1] + "-" + Hyperline.Settings.version[2]);
HookStuff();
On.Celeste.Player.Update += PlayerUpdate;
}
public override void Unload()
{
UnhookStuff();
On.Celeste.Player.Update -= PlayerUpdate;
}
private void UpdateMaddyCrown(Player player)
{
if (Settings.DoMaddyCrown && maddyCrownSprite == null)
foreach (Sprite sprite in player.Components.GetAll<Sprite>())
{
if (sprite.Animations.ContainsKey("crown"))
maddyCrownSprite = sprite;
}
if (Settings.DoMaddyCrown && maddyCrownSprite != null)
maddyCrownSprite.SetColor(lastColor);
}
public override void LoadContent(bool firstLoad)
{
Settings.LoadTextures();
presetManager.LoadContent();
}
private static void OnUnpause(On.Celeste.Level.orig_EndPauseEffects orig, Level self)
{
Instance.triggerManager.LoadFromSettings();
Instance.triggerManager.UpdateFromChanges();
orig(self);
}
public void UnhookStuff()
{
if (!isHooked || Settings.Enabled)
return;
On.Celeste.PlayerHair.GetHairTexture -= GetHairTexture;
On.Celeste.PlayerHair.GetHairColor -= GetHairColor;
On.Celeste.Player.GetTrailColor -= GetTrailColor;
On.Celeste.PlayerHair.AfterUpdate -= PlayerHair_AfterUpdate;
On.Celeste.DeathEffect.Draw -= Death;
On.Celeste.Player.Added -= PlayerAdded;
On.Celeste.Level.EndPauseEffects -= OnUnpause;
On.Celeste.PlayerHair.Render -= RenderHair;
On.Celeste.Player.UpdateHair -= UpdateHair;
On.Celeste.Player.DashUpdate -= DashUpdate;
shouldClearOverride = true;
TriggerManager.Unload();
isHooked = false;
}
public void HookStuff()
{
if (isHooked || !Settings.Enabled)
return;
On.Celeste.PlayerHair.GetHairTexture += GetHairTexture;
On.Celeste.PlayerHair.GetHairColor += GetHairColor;
On.Celeste.Player.GetTrailColor += GetTrailColor;
On.Celeste.PlayerHair.AfterUpdate += PlayerHair_AfterUpdate;
On.Celeste.DeathEffect.Draw += Death;
On.Celeste.Player.Added += PlayerAdded;
On.Celeste.Level.EndPauseEffects += OnUnpause;
On.Celeste.PlayerHair.Render += RenderHair;
On.Celeste.Player.UpdateHair += UpdateHair;
On.Celeste.Player.DashUpdate += DashUpdate;
TriggerManager.Load();
isHooked = true;
}
private int DashUpdate(On.Celeste.Player.orig_DashUpdate orig, Player self)
{
if (Settings.Enabled)
{
PlayerParticle.Color = lastColor;
PlayerParticle.Color2 = lastColor;
Player.P_DashA = PlayerParticle;
Player.P_DashB = PlayerParticle;
Player.P_DashBadB = PlayerParticle;
}
int returnV = orig(self);
if (Settings.Enabled)
{
Player.P_DashA = DefaultPDashA;
Player.P_DashB = DefaultPDashB;
Player.P_DashBadB = DefaultPDashB;
}
return returnV;
}
private void UpdateHair(On.Celeste.Player.orig_UpdateHair orig, Player self, bool applyGravity)
{
if(!Settings.Enabled || self.Dashes > MAX_DASH_COUNT)
{
orig(self, applyGravity);
return;
}
IHairType hair = Instance.triggerManager.GetHair(self.Dashes);
if (hair != null)
hair.UpdateHair(orig, self, applyGravity);
else
orig(self, applyGravity);
}
public void RenderHair(On.Celeste.PlayerHair.orig_Render orig, PlayerHair self)
{
if (!(self.Entity is Player) || !Settings.Enabled || (self.Entity as Player).Dashes > MAX_DASH_COUNT)
{
orig(self);
return;
}
Player player = self.Entity as Player;
IHairType hair = Instance.triggerManager.GetHair(player.Dashes);
if(hair != null)
hair.Render(orig, self);
else
orig(self);
}
public static MTexture GetHairTexture(On.Celeste.PlayerHair.orig_GetHairTexture orig, PlayerHair self, int index)
{
if (!(self.Entity is Player) || !Settings.Enabled)
return orig(self, index);
Player player = self.Entity as Player;
if (player.Dashes >= MAX_DASH_COUNT || player.Dashes < 0)
return orig(self, index);
if (index == 0) //bangs
{
if (Settings.hairBangs[player.Dashes] == null || Settings.hairBangs[player.Dashes].Count == 0)
return orig(self, index);
return Settings.hairBangs[player.Dashes][self.GetSprite().HairFrame % Settings.hairBangs[player.Dashes].Count];
}
if (Settings.hairTextures[player.Dashes] == null || Settings.hairTextures[player.Dashes].Count == 0)
return orig(self, index);
return Settings.hairTextures[player.Dashes][index % Settings.hairTextures[player.Dashes].Count];
}
public static void PlayerAdded(On.Celeste.Player.orig_Added orig, Player self, Scene scene)
{
orig(self, scene);
Instance.maddyCrownSprite = null;
}
public static void PlayerUpdate(On.Celeste.Player.orig_Update orig, Player player)
{
if (Settings.Enabled)
{
if (!(!Settings.DoFeatherColor && player.StateMachine.State == 19))
{
Instance.maddyCrownSprite = null;
IHairType currentHair = Instance.triggerManager.GetHair(player.Dashes);
if (currentHair != null)
currentHair.PlayerUpdate(Instance.lastColor, player);
}
else
player.OverrideHairColor = null;
}
if(Instance.shouldClearOverride)
{
Instance.shouldClearOverride = false;
player.OverrideHairColor = null;
}
orig(player);
}
public static void Death(On.Celeste.DeathEffect.orig_Draw orig, Vector2 position, Color color, float ease)
{
if (Settings.Enabled)
color = Instance.lastColor;
Instance.maddyCrownSprite = null;
orig(position, color, ease);
}
public void UpdateHairLength(PlayerHair self)
{
if (Settings.Enabled && self.Entity is Player)
{
Player player = self.Entity as Player;
if (player.StateMachine.State == 5)
player.Sprite.HairCount = 1;
else if (player.StateMachine.State != 19)
{
player.Sprite.HairCount = ((player.Dashes > 1) ? 5 : 4);
player.Sprite.HairCount += lastHairLength - 4;
}
else if (player.StateMachine.State == 19)
player.Sprite.HairCount = 7;
}
}
public static Color GetHairColor(On.Celeste.PlayerHair.orig_GetHairColor orig, PlayerHair self, int index)
{
Color colorOrig = orig(self, index);
if (!(self.Entity is Player) || !Settings.Enabled)
return colorOrig;
Player player = self.Entity as Player;
if (player.Dashes >= MAX_DASH_COUNT || player.Dashes < 0 || (!Settings.DoFeatherColor && player.StateMachine.State == 19))
return colorOrig;
Color ReturnC = GetCurrentColor(colorOrig, ((Player)self.Entity).Dashes, index, self);
if (index == 0)
{
Instance.UpdateMaddyCrown(self.Entity as Player);
Instance.lastColor = ReturnC;
Instance.lastHairLength = Instance.triggerManager.GetHairLength(((Player)self.Entity).Dashes);
}
if (IHairType.IsFlash() && Settings.DoDashFlash)
return Player.FlashHairColor;
return ReturnC;
}
public static Color GetCurrentColor(Color colorOrig, int dashes, int index, PlayerHair self)
{
if (dashes >= MAX_DASH_COUNT)
return colorOrig;
int speed = Instance.triggerManager.GetHairSpeed(dashes);
int length = Instance.triggerManager.GetHairLength(dashes);
float phaseShift = Math.Abs(((float)index / ((float)length)) - 0.01f);
float phase = phaseShift + speed / 20.0f * Hyperline.Instance.time;
phase -= (float)(Math.Floor(phase));
Color returnV = new Color(0, 0, 0);
IHairType hair = Instance.triggerManager.GetHair(dashes);
if (hair != null)
{
returnV = hair.GetColor(colorOrig, phase);
if (returnV == null)
returnV = new Color(0, 0, 0);
}
return returnV;
}
private void PlayerHair_AfterUpdate(On.Celeste.PlayerHair.orig_AfterUpdate orig, PlayerHair self)
{
if (!(self.Entity is Player) || !Settings.Enabled || (self.Entity as Player).Dashes > MAX_DASH_COUNT)
{
orig(self);
return;
}
Player player = (Player)self.Entity;
Instance.time += Engine.DeltaTime;
maddyCrownSprite = null;
Instance.UpdateHairLength(self);
IHairType hair = Instance.triggerManager.GetHair(player.Dashes);
if (hair != null)
hair.AfterUpdate(orig, self);
else
{
orig(self); //this really shouldn't happen, only happens when using the load command from the main menu, so we'll reload the trigger manager
triggerManager.LoadFromSettings();
}
}
public override void Initialize()
{
}
public static Color GetTrailColor(On.Celeste.Player.orig_GetTrailColor orig, Player self, bool wasDashB)
{
Color colorOrig = orig(self, wasDashB);
if (Settings.Enabled)
return GetCurrentColor(Instance.lastColor, self.Dashes, 0, self.Hair);
return colorOrig;
}
}
}