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Enemies could evolve and swap characteristics in different life stages
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That implies that enemies could "eat"
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You have a life - inventory size
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Passive abilities (take slots of life)
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Move - move - dash
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Frame rate drop / world ticks faster
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Double tap
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Tripple tap
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Shrines where you can donate ability to next generation of you
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Some objects are blocking but movables and these objects may resolve conflicts of being moved. E.g. if you push a stone into a wall where wall means water the wall becomes normal ground
local-minimum/Run-Pacificst-Run
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Pacifict Rouge-like avoid enemies sokoban influenced game
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