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Time Bomb

This is a Unity project for a mobile based game.

Build Instructions

Android/iOS

Build as per Unity's instructions.

Headless (for server)

Building

The server is deployed through Docker.

To build the server executable, open File > Build Settings and select PC, Mac & Linux Standalone.

Ensure the following settings are used:

Target Platform is Linux
Architecture    is x86_64
Headless Mode   is ticked

Save the executable in the bin folder on the TimeBomb Server repository - overwriting the existing binary. Add and commit the binary to the repository as usual.

Codebase

The root of our codebase is located in the Assets directory.

Testing

All testing is run WITHIN the Unity editor:

Integration tests can be found on the scene IntegrationScene found in folder 'Integration Test'

Unit testing can be accessed by going to Window -> Editor Tests Runner. From there you can run all of our unit tests. The location of the unit tests is UnityTestTools/UnitTesting/Editor from the root of the project.

See the TimeBomb Server repository README for more information

About

A multiplayer game made on Unity that involves players to pick up items from the map to earn points before a timer runs out and the bomb detonates.

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